fix: handle weapon meta having an empty defaultUpgrades array
All checks were successful
Build / build (20) (push) Successful in 44s
Build / build (22) (push) Successful in 1m15s
Build / build (18) (push) Successful in 1m21s
Build / build (18) (pull_request) Successful in 50s
Build / build (20) (pull_request) Successful in 1m14s
Build / build (22) (pull_request) Successful in 1m14s

This commit is contained in:
Sainan 2025-03-26 12:31:17 +01:00
parent aea1787908
commit b0f9a66ec6

View File

@ -378,8 +378,8 @@ export const addItem = async (
defaultOverwrites.Features = EquipmentFeatures.DOUBLE_CAPACITY; defaultOverwrites.Features = EquipmentFeatures.DOUBLE_CAPACITY;
} }
if ( if (
weapon.defaultUpgrades && weapon.defaultUpgrades?.[0]?.ItemType ==
weapon.defaultUpgrades[0].ItemType == "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod" "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod"
) { ) {
defaultOverwrites.UpgradeType = "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod"; defaultOverwrites.UpgradeType = "/Lotus/Weapons/Grineer/KuvaLich/Upgrades/InnateDamageRandomMod";
defaultOverwrites.UpgradeFingerprint = JSON.stringify({ defaultOverwrites.UpgradeFingerprint = JSON.stringify({