ensure FC_OROKIN sortie does not pick a bad mission type
This commit is contained in:
parent
b981a8fcc9
commit
adcd090a54
@ -50,21 +50,21 @@ const sortieBossToFaction: Record<string, string> = {
|
||||
SORTIE_BOSS_PHORID: "FC_INFESTATION",
|
||||
SORTIE_BOSS_LEPHANTIS: "FC_INFESTATION",
|
||||
SORTIE_BOSS_INFALAD: "FC_INFESTATION",
|
||||
SORTIE_BOSS_CORRUPTED_VOR: "FC_CORRUPTED"
|
||||
SORTIE_BOSS_CORRUPTED_VOR: "FC_OROKIN"
|
||||
};
|
||||
|
||||
const sortieFactionToSystemIndexes: Record<string, number[]> = {
|
||||
FC_GRINEER: [0, 2, 3, 5, 6, 9, 11, 18],
|
||||
FC_CORPUS: [1, 4, 7, 8, 12, 15],
|
||||
FC_INFESTATION: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 15],
|
||||
FC_CORRUPTED: [14]
|
||||
FC_OROKIN: [14]
|
||||
};
|
||||
|
||||
const sortieFactionToFactionIndexes: Record<string, number[]> = {
|
||||
FC_GRINEER: [0],
|
||||
FC_CORPUS: [1],
|
||||
FC_INFESTATION: [0, 1, 2],
|
||||
FC_CORRUPTED: [3]
|
||||
FC_OROKIN: [3]
|
||||
};
|
||||
|
||||
const sortieBossNode: Record<string, string> = {
|
||||
@ -282,6 +282,16 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
|
||||
}
|
||||
}
|
||||
|
||||
if (sortieBossToFaction[boss] == "FC_OROKIN") {
|
||||
const orokinDisallowedMissionTypes = [1, 2, 5, 9];
|
||||
for (const missionType of orokinDisallowedMissionTypes) {
|
||||
const i = availableMissionIndexes.indexOf(missionType);
|
||||
if (i != -1) {
|
||||
availableMissionIndexes.splice(i, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const selectedNodes: ISortieMission[] = [];
|
||||
const missionTypes = new Set();
|
||||
|
||||
@ -290,11 +300,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
|
||||
const node = nodes[randomIndex];
|
||||
let missionIndex = ExportRegions[node].missionIndex;
|
||||
|
||||
if (
|
||||
!["SolNode404", "SolNode411"].includes(node) && // for some reason the game doesn't like missionType changes for these missions
|
||||
missionIndex != 28 &&
|
||||
rng.randomInt(0, 2) == 2
|
||||
) {
|
||||
if (missionIndex != 28) {
|
||||
missionIndex = rng.randomElement(availableMissionIndexes);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user