move this logic before MissionRewards are discharged
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This commit is contained in:
Sainan 2025-04-23 03:28:35 +02:00
parent f609850c0c
commit ad2e13c1a8

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@ -693,6 +693,40 @@ export const addMissionRewards = async (
});
}
if (rewardInfo.ConquestCompleted !== undefined) {
let score = 1;
if (rewardInfo.ConquestHardModeActive === 1) score += 3;
if (rewardInfo.ConquestPersonalModifiersActive !== undefined)
score += rewardInfo.ConquestPersonalModifiersActive;
if (rewardInfo.ConquestEquipmentSuggestionsFulfilled !== undefined)
score += rewardInfo.ConquestEquipmentSuggestionsFulfilled;
score *= rewardInfo.ConquestCompleted + 1;
if (rewardInfo.ConquestCompleted == 2 && rewardInfo.ConquestHardModeActive === 1) score += 1;
const conquestType = rewardInfo.ConquestType;
const conquestNode =
conquestType == "HexConquest" ? "EchoesHexConquestHardModeUnlocked" : "EntratiLabConquestHardModeUnlocked";
if (score >= 25 && inventory.NodeIntrosCompleted.find(x => x == conquestNode) === undefined)
inventory.NodeIntrosCompleted.push(conquestNode);
if (conquestType == "HexConquest") {
inventory.EchoesHexConquestCacheScoreMission ??= 0;
if (score > inventory.EchoesHexConquestCacheScoreMission)
inventory.EchoesHexConquestCacheScoreMission = score;
} else {
inventory.EntratiLabConquestCacheScoreMission ??= 0;
if (score > inventory.EntratiLabConquestCacheScoreMission)
inventory.EntratiLabConquestCacheScoreMission = score;
}
ConquestCompletedMissionsCount = rewardInfo.ConquestCompleted == 2 ? 0 : rewardInfo.ConquestCompleted + 1;
}
for (const reward of MissionRewards) {
const inventoryChange = await handleStoreItemAcquisition(
reward.StoreItem,
@ -884,40 +918,6 @@ export const addMissionRewards = async (
}
}
if (rewardInfo.ConquestCompleted !== undefined) {
let score = 1;
if (rewardInfo.ConquestHardModeActive === 1) score += 3;
if (rewardInfo.ConquestPersonalModifiersActive !== undefined)
score += rewardInfo.ConquestPersonalModifiersActive;
if (rewardInfo.ConquestEquipmentSuggestionsFulfilled !== undefined)
score += rewardInfo.ConquestEquipmentSuggestionsFulfilled;
score *= rewardInfo.ConquestCompleted + 1;
if (rewardInfo.ConquestCompleted == 2 && rewardInfo.ConquestHardModeActive === 1) score += 1;
const conquestType = rewardInfo.ConquestType;
const conquestNode =
conquestType == "HexConquest" ? "EchoesHexConquestHardModeUnlocked" : "EntratiLabConquestHardModeUnlocked";
if (score >= 25 && inventory.NodeIntrosCompleted.find(x => x == conquestNode) === undefined)
inventory.NodeIntrosCompleted.push(conquestNode);
if (conquestType == "HexConquest") {
inventory.EchoesHexConquestCacheScoreMission ??= 0;
if (score > inventory.EchoesHexConquestCacheScoreMission)
inventory.EchoesHexConquestCacheScoreMission = score;
} else {
inventory.EntratiLabConquestCacheScoreMission ??= 0;
if (score > inventory.EntratiLabConquestCacheScoreMission)
inventory.EntratiLabConquestCacheScoreMission = score;
}
ConquestCompletedMissionsCount = rewardInfo.ConquestCompleted == 2 ? 0 : rewardInfo.ConquestCompleted + 1;
}
return {
inventoryChanges,
MissionRewards,