fix: exclude capture as a mission type for sorties (#1909)
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Closes #1865

Reviewed-on: #1909
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-04-29 02:05:18 -07:00 committed by Sainan
parent 743b784754
commit ab9cc685eb

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@ -269,7 +269,10 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
key in sortieTilesets
) {
if (!availableMissionIndexes.includes(value.missionIndex)) {
if (
value.missionIndex != 5 && // Sorties do not have capture missions
!availableMissionIndexes.includes(value.missionIndex)
) {
availableMissionIndexes.push(value.missionIndex);
}
nodes.push(key);