fix: exclude capture as a mission type for sorties (#1909)
Closes #1865 Reviewed-on: #1909 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -269,7 +269,10 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
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sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
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sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
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key in sortieTilesets
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key in sortieTilesets
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) {
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) {
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if (!availableMissionIndexes.includes(value.missionIndex)) {
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if (
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value.missionIndex != 5 && // Sorties do not have capture missions
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!availableMissionIndexes.includes(value.missionIndex)
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) {
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availableMissionIndexes.push(value.missionIndex);
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availableMissionIndexes.push(value.missionIndex);
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}
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}
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nodes.push(key);
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nodes.push(key);
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