feat: conquest progression
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@ -6,6 +6,7 @@ import { addMissionInventoryUpdates, addMissionRewards } from "@/src/services/mi
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import { getInventory } from "@/src/services/inventoryService";
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import { getInventoryResponse } from "./inventoryController";
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import { logger } from "@/src/utils/logger";
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import { IMissionInventoryUpdateResponse } from "@/src/types/missionTypes";
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/*
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**** INPUT ****
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@ -78,7 +79,7 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res)
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const inventoryResponse = await getInventoryResponse(inventory, true);
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//TODO: figure out when to send inventory. it is needed for many cases.
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res.json({
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const response: IMissionInventoryUpdateResponse = {
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InventoryJson: JSON.stringify(inventoryResponse),
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InventoryChanges: inventoryChanges,
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MissionRewards,
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@ -87,7 +88,12 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res)
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//FusionPoints: inventoryChanges?.FusionPoints, // This in combination with InventoryJson or InventoryChanges seems to just double the number of endo shown, so unsure when this is needed.
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SyndicateXPItemReward,
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AffiliationMods
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});
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};
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if (missionReport.ConquestMissionsCompleted !== undefined) {
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response.ConquestCompletedMissionsCount =
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missionReport.ConquestMissionsCompleted == 2 ? 0 : missionReport.ConquestMissionsCompleted + 1;
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}
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res.json(response);
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};
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/*
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@ -43,7 +43,7 @@ import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/invento
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import { getEntriesUnsafe } from "@/src/utils/ts-utils";
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import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
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import { handleStoreItemAcquisition } from "./purchaseService";
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import { IMissionReward } from "../types/missionTypes";
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import { IMissionCredits, IMissionReward } from "../types/missionTypes";
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import { crackRelic } from "@/src/helpers/relicHelper";
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import { createMessage } from "./inboxService";
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import kuriaMessage50 from "@/static/fixed_responses/kuriaMessages/fiftyPercent.json";
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@ -885,13 +885,6 @@ export const addMissionRewards = async (
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return { inventoryChanges, MissionRewards, credits, AffiliationMods, SyndicateXPItemReward };
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};
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interface IMissionCredits {
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MissionCredits: number[];
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CreditBonus: number[];
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TotalCredits: number[];
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DailyMissionBonus?: boolean;
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}
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//creditBonus is not entirely accurate.
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//TODO: consider ActiveBoosters
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export const addCredits = (
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@ -1,3 +1,5 @@
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import { IAffiliationMods, IInventoryChanges } from "./purchaseTypes";
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export const inventoryFields = ["RawUpgrades", "MiscItems", "Consumables", "Recipes"] as const;
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export type IInventoryFieldType = (typeof inventoryFields)[number];
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@ -11,3 +13,20 @@ export interface IMissionReward {
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FromEnemyCache?: boolean;
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IsStrippedItem?: boolean;
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}
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export interface IMissionCredits {
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MissionCredits: number[];
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CreditBonus: number[];
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TotalCredits: number[];
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DailyMissionBonus?: boolean;
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}
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export interface IMissionInventoryUpdateResponse extends Partial<IMissionCredits> {
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ConquestCompletedMissionsCount?: number;
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InventoryJson?: string;
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MissionRewards?: IMissionReward[];
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InventoryChanges?: IInventoryChanges;
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FusionPoints?: number;
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SyndicateXPItemReward?: number;
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AffiliationMods?: IAffiliationMods[];
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}
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@ -125,6 +125,7 @@ export type IMissionInventoryUpdateRequest = {
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wagerTier?: number; // the index
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creditsFee?: number; // the index
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InvasionProgress?: IInvasionProgressClient[];
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ConquestMissionsCompleted?: number;
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} & {
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[K in TEquipmentKey]?: IEquipmentClient[];
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};
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