fix: exclude capture as a mission type for sorties
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This commit is contained in:
Sainan 2025-04-28 23:10:45 +02:00
parent 743b784754
commit aa803af134

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@ -269,7 +269,10 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) && sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
key in sortieTilesets key in sortieTilesets
) { ) {
if (!availableMissionIndexes.includes(value.missionIndex)) { if (
value.missionIndex != 5 && // Sorties do not have capture missions
!availableMissionIndexes.includes(value.missionIndex)
) {
availableMissionIndexes.push(value.missionIndex); availableMissionIndexes.push(value.missionIndex);
} }
nodes.push(key); nodes.push(key);