fix: always use rotation A for Profit-Taker bounty rewards
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@ -1452,7 +1452,7 @@ function getRandomMissionDrops(
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if (job.xpAmounts.length > 1) {
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if (job.xpAmounts.length > 1) {
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rotations = [RewardInfo.JobStage! % (job.xpAmounts.length - 1)];
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rotations = [RewardInfo.JobStage! % (job.xpAmounts.length - 1)];
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} else {
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} else {
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rotations = [RewardInfo.JobStage!];
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rotations = [0];
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}
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}
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if (
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if (
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RewardInfo.Q &&
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RewardInfo.Q &&
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