fix: determine armor or shield based on sortie boss faction
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This commit is contained in:
Sainan 2025-09-17 15:35:23 +02:00
parent 9593971759
commit a9657829f8

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@ -340,11 +340,7 @@ export const getSortie = (day: number): ISortie => {
modifiers.push("SORTIE_MODIFIER_HAZARD_RADIATION");
}
if (enemyFaction == "FC_GRINEER") {
modifiers.push("SORTIE_MODIFIER_ARMOR");
} else if (enemyFaction == "FC_CORPUS") {
modifiers.push("SORTIE_MODIFIER_SHIELDS");
}
modifiers.push(enemyFaction == "FC_CORPUS" ? "SORTIE_MODIFIER_SHIELDS" : "SORTIE_MODIFIER_ARMOR");
const modifierType = rng.randomElement(modifiers)!;