Apply prettier changes
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							@ -51,7 +51,11 @@
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                </div>
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					                </div>
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                <div class="offcanvas-body">
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					                <div class="offcanvas-body">
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                    <ul>
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					                    <ul>
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                        <li><a href="/webui/inventory" data-bs-dismiss="offcanvas" data-bs-target="#sidebar">Inventory</a></li>
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					                        <li>
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					                            <a href="/webui/inventory" data-bs-dismiss="offcanvas" data-bs-target="#sidebar"
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					                                >Inventory</a
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					                            >
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					                        </li>
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                        <li><a href="/webui/mods" data-bs-dismiss="offcanvas" data-bs-target="#sidebar">Mods</a></li>
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					                        <li><a href="/webui/mods" data-bs-dismiss="offcanvas" data-bs-target="#sidebar">Mods</a></li>
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                    </ul>
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					                    </ul>
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                </div>
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					                </div>
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@ -100,7 +100,7 @@ const rivenGenericCompatNames = {
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    "/Lotus/Weapons/Tenno/Melee/PlayerMeleeWeapon": "Melee",
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					    "/Lotus/Weapons/Tenno/Melee/PlayerMeleeWeapon": "Melee",
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    "/Lotus/Weapons/Tenno/Pistol/LotusPistol": "Pistol",
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					    "/Lotus/Weapons/Tenno/Pistol/LotusPistol": "Pistol",
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    "/Lotus/Weapons/Tenno/Rifle/LotusRifle": "Rifle",
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					    "/Lotus/Weapons/Tenno/Rifle/LotusRifle": "Rifle",
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    "/Lotus/Weapons/Tenno/Shotgun/LotusShotgun": "Shotgun",
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					    "/Lotus/Weapons/Tenno/Shotgun/LotusShotgun": "Shotgun"
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};
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					};
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function updateInventory() {
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					function updateInventory() {
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@ -198,7 +198,10 @@ function updateInventory() {
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                    const tr = document.createElement("tr");
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					                    const tr = document.createElement("tr");
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                    {
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					                    {
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                        const td = document.createElement("td");
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					                        const td = document.createElement("td");
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                        td.textContent = itemMap[fingerprint.compat]?.name ?? rivenGenericCompatNames[fingerprint.compat] ?? fingerprint.compat;
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					                        td.textContent =
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					                            itemMap[fingerprint.compat]?.name ??
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					                            rivenGenericCompatNames[fingerprint.compat] ??
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					                            fingerprint.compat;
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                        td.textContent += " " + RivenParser.parseRiven(rivenType, fingerprint, 1).name;
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					                        td.textContent += " " + RivenParser.parseRiven(rivenType, fingerprint, 1).name;
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                        td.innerHTML += " <span title='Number of buffs'>▲ " + fingerprint.buffs.length + "</span>";
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					                        td.innerHTML += " <span title='Number of buffs'>▲ " + fingerprint.buffs.length + "</span>";
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                        td.innerHTML += " <span title='Number of curses'>▼ " + fingerprint.curses.length + "</span>";
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					                        td.innerHTML += " <span title='Number of curses'>▼ " + fingerprint.curses.length + "</span>";
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@ -210,11 +213,15 @@ function updateInventory() {
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                        td.classList = "text-end";
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					                        td.classList = "text-end";
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                        {
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					                        {
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                            const a = document.createElement("a");
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					                            const a = document.createElement("a");
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                            a.href = "https://riven.builds.wf/#" + encodeURIComponent(JSON.stringify({
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					                            a.href =
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					                                "https://riven.builds.wf/#" +
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					                                encodeURIComponent(
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					                                    JSON.stringify({
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                                        rivenType: rivenType,
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					                                        rivenType: rivenType,
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                                        omegaAttenuation: 1,
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					                                        omegaAttenuation: 1,
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                                        fingerprint: fingerprint
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					                                        fingerprint: fingerprint
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                            }));
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					                                    })
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					                                );
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                            a.target = "_blank";
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					                            a.target = "_blank";
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                            a.textContent = "View Stats";
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					                            a.textContent = "View Stats";
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                            td.appendChild(a);
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					                            td.appendChild(a);
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