feat: handle MiscItem purchase with quantity > 1
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@ -47,7 +47,7 @@ export const handlePurchase = async (purchaseRequest: IPurchaseRequest, accountI
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inventoryChanges = await handleWeaponsPurchase(internalName, accountId);
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break;
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case "Types":
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inventoryChanges = await handleTypesPurchase(internalName, accountId);
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inventoryChanges = await handleTypesPurchase(internalName, accountId, purchaseRequest.PurchaseParams.Quantity);
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break;
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case "Boosters":
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inventoryChanges = await handleBoostersPurchase(internalName, accountId);
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@ -169,7 +169,7 @@ const handlePowersuitPurchase = async (powersuitName: string, accountId: string)
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};
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//TODO: change to getInventory, apply changes then save at the end
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const handleTypesPurchase = async (typesName: string, accountId: string) => {
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const handleTypesPurchase = async (typesName: string, accountId: string, quantity: number) => {
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const typeCategory = getStoreItemTypesCategory(typesName);
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logger.debug(`type category ${typeCategory}`);
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switch (typeCategory) {
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@ -183,7 +183,7 @@ const handleTypesPurchase = async (typesName: string, accountId: string) => {
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case "SlotItems":
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return await handleSlotPurchase(typesName, accountId);
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case "Items":
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return await handleMiscItemPurchase(typesName, accountId);
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return await handleMiscItemPurchase(typesName, accountId, quantity);
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default:
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throw new Error(`unknown Types category: ${typeCategory} not implemented or new`);
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}
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@ -238,12 +238,12 @@ const handleBoostersPurchase = async (boosterStoreName: string, accountId: strin
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};
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};
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const handleMiscItemPurchase = async (uniqueName: string, accountId: string) => {
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const handleMiscItemPurchase = async (uniqueName: string, accountId: string, quantity: number) => {
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const inventory = await getInventory(accountId);
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const miscItemChanges = [
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{
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ItemType: uniqueName,
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ItemCount: 1
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ItemCount: quantity
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} satisfies IMiscItem
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];
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addMiscItems(inventory, miscItemChanges);
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