feat: archon hunt rotation
All checks were successful
Build / build (20) (push) Successful in 41s
Build / build (18) (push) Successful in 1m9s
Build / build (22) (push) Successful in 1m10s
Build / build (20) (pull_request) Successful in 41s
Build / build (18) (pull_request) Successful in 1m9s
Build / build (22) (pull_request) Successful in 1m7s

This commit is contained in:
Sainan 2025-03-17 14:33:49 +01:00
parent 6f3f1fe5b9
commit a5dd3bde57
2 changed files with 75 additions and 15 deletions

View File

@ -8,6 +8,8 @@ import { buildConfig } from "@/src/services/buildConfigService";
import { IMongoDate, IOid } from "@/src/types/commonTypes";
import { unixTimesInMs } from "@/src/constants/timeConstants";
import { config } from "@/src/services/configService";
import { CRng } from "@/src/services/rngService";
import { ExportRegions } from "warframe-public-export-plus";
export const worldStateController: RequestHandler = (req, res) => {
const worldState: IWorldState = {
@ -18,6 +20,7 @@ export const worldStateController: RequestHandler = (req, res) => {
Time: Math.round(Date.now() / 1000),
Goals: [],
GlobalUpgrades: [],
LiteSorties: [],
EndlessXpChoices: [],
...staticWorldState
};
@ -114,6 +117,64 @@ export const worldStateController: RequestHandler = (req, res) => {
});
}
// Archon Hunt cycling every week
{
const boss = ["SORTIE_BOSS_AMAR", "SORTIE_BOSS_NIRA", "SORTIE_BOSS_BOREAL"][week % 3];
const showdownNode = ["SolNode99", "SolNode53", "SolNode24"][week % 3];
const systemIndex = [3, 4, 2][week % 3]; // Mars, Jupiter, Earth
const nodes: string[] = [];
for (const [key, value] of Object.entries(ExportRegions)) {
if (
value.systemIndex === systemIndex &&
value.factionIndex !== undefined &&
value.factionIndex < 2 &&
value.name.indexOf("Archwing") == -1 &&
value.missionIndex != 0 // Exclude MT_ASSASSINATION
) {
nodes.push(key);
}
}
const rng = new CRng(week);
worldState.LiteSorties.push({
_id: {
$oid: Math.trunc(weekStart / 1000).toString(16) + "5e23a244740a190c"
},
Activation: { $date: { $numberLong: weekStart.toString() } },
Expiry: { $date: { $numberLong: weekEnd.toString() } },
Reward: "/Lotus/Types/Game/MissionDecks/ArchonSortieRewards",
Seed: week,
Boss: boss,
Missions: [
{
missionType: rng.randomElement([
"MT_INTEL",
"MT_MOBILE_DEFENSE",
"MT_EXTERMINATION",
"MT_SABOTAGE",
"MT_RESCUE"
]),
node: rng.randomElement(nodes)
},
{
missionType: rng.randomElement([
"MT_DEFENSE",
"MT_TERRITORY",
"MT_ARTIFACT",
"MT_EXCAVATE",
"MT_SURVIVAL"
]),
node: rng.randomElement(nodes)
},
{
missionType: "MT_ASSASSINATION",
node: showdownNode
}
]
});
}
// Circuit choices cycling every week
worldState.EndlessXpChoices.push({
Category: "EXC_NORMAL",
@ -197,6 +258,7 @@ interface IWorldState {
Goals: IGoal[];
SyndicateMissions: ISyndicateMission[];
GlobalUpgrades: IGlobalUpgrade[];
LiteSorties: ILiteSortie[];
NodeOverrides: INodeOverride[];
EndlessXpChoices: IEndlessXpChoice[];
KnownCalendarSeasons: ICalendarSeason[];
@ -250,6 +312,19 @@ interface INodeOverride {
CustomNpcEncounters?: string;
}
interface ILiteSortie {
_id: IOid;
Activation: IMongoDate;
Expiry: IMongoDate;
Reward: "/Lotus/Types/Game/MissionDecks/ArchonSortieRewards";
Seed: number;
Boss: string; // "SORTIE_BOSS_AMAR" | "SORTIE_BOSS_NIRA" | "SORTIE_BOSS_BOREAL"
Missions: {
missionType: string;
node: string;
}[];
}
interface IEndlessXpChoice {
Category: string;
Choices: string[];

View File

@ -79,21 +79,6 @@
"Twitter": true
}
],
"LiteSorties": [
{
"_id": { "$oid": "663819fd1cec9ebe9d83a06e" },
"Activation": { "$date": { "$numberLong": "1714953600000" } },
"Expiry": { "$date": { "$numberLong": "2000000000000" } },
"Reward": "/Lotus/Types/Game/MissionDecks/ArchonSortieRewards",
"Seed": 58034,
"Boss": "SORTIE_BOSS_NIRA",
"Missions": [
{ "missionType": "MT_MOBILE_DEFENSE", "node": "SolNode125" },
{ "missionType": "MT_SURVIVAL", "node": "SolNode74" },
{ "missionType": "MT_ASSASSINATION", "node": "SolNode53" }
]
}
],
"SyndicateMissions": [
{
"_id": { "$oid": "663a4fc5ba6f84724fa48049" },