fix: converting storeitems in missionRewards (#1017)
Fixes the acquisition of blueprints as rewards, such as those rewarded by the Junctions. Reviewed-on: #1017 Co-authored-by: VampireKitten <dynamightkobold@gmail.com> Co-committed-by: VampireKitten <dynamightkobold@gmail.com>
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@ -351,7 +351,7 @@ export const addFixedLevelRewards = (
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if (rewards.items) {
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if (rewards.items) {
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for (const item of rewards.items) {
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for (const item of rewards.items) {
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MissionRewards.push({
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MissionRewards.push({
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StoreItem: `/Lotus/StoreItems${item.substring("Lotus/".length)}`,
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StoreItem: item.includes(`/StoreItems/`) ? item : `/Lotus/StoreItems${item.substring("Lotus/".length)}`,
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ItemCount: 1
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ItemCount: 1
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});
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});
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}
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}
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@ -359,7 +359,9 @@ export const addFixedLevelRewards = (
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if (rewards.countedItems) {
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if (rewards.countedItems) {
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for (const item of rewards.countedItems) {
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for (const item of rewards.countedItems) {
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MissionRewards.push({
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MissionRewards.push({
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StoreItem: `/Lotus/StoreItems${item.ItemType.substring("Lotus/".length)}`,
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StoreItem: item.ItemType.includes(`/StoreItems/`)
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? item.ItemType
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: `/Lotus/StoreItems${item.ItemType.substring("Lotus/".length)}`,
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ItemCount: item.ItemCount
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ItemCount: item.ItemCount
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});
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});
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}
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}
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