fix: unset LibraryPersonalTarget after completing it
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@ -380,6 +380,7 @@ export const addMissionInventoryUpdates = async (
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: 10)
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: 10)
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) {
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) {
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progress.Completed = true;
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progress.Completed = true;
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inventory.LibraryPersonalTarget = undefined;
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}
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}
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logger.debug(`synthesis of ${scan.EnemyType} added to personal target progress`);
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logger.debug(`synthesis of ${scan.EnemyType} added to personal target progress`);
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synthesisIgnored = false;
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synthesisIgnored = false;
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