Merge pull request #2 from holmityd/mission-reward
chore: Mission reward - take 3
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commit
9cad1c73be
@ -12,6 +12,7 @@ import resourceNames from "@/static/json/resource-names.json";
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import gearNames from "@/static/json/gear-names.json";
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import arcaneNames from "@/static/json/arcane-names.json";
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import craftNames from "@/static/json/craft-names.json";
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import { RawUpgrade } from "@/src/types/inventoryTypes/inventoryTypes";
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/*
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**** INPUT ****
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@ -63,25 +64,43 @@ const missionInventoryUpdateController: RequestHandler = async (req, res) => {
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try {
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const parsedData = JSON.parse(data) as MissionInventoryUpdate;
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if (typeof parsedData !== "object" || parsedData === null) throw new Error("Invalid data format");
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const { InventoryChanges, MissionRewards } = getRewards(parsedData.RewardInfo);
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const missionCredits = parsedData.RegularCredits || 0;
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const creditsBonus = 0;
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const creditsBonus = InventoryChanges.RegularCredits || 1000;
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const totalCredits = missionCredits + creditsBonus;
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const MissionCredits = [missionCredits, missionCredits]; // collected credits
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const CreditsBonus = [creditsBonus, creditsBonus]; // mission reward
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const MissionCredits = [missionCredits, missionCredits];
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const CreditsBonus = [creditsBonus, creditsBonus];
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const TotalCredits = [totalCredits, totalCredits];
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const FusionPoints =
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parsedData.FusionPoints || InventoryChanges.FusionPoints
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? (parsedData.FusionPoints || 0) + (InventoryChanges.FusionPoints || 0)
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: undefined;
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console.log(getRewards(parsedData.RewardInfo));
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// combine reward and loot
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parsedData.RegularCredits = totalCredits;
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if (FusionPoints) parsedData.FusionPoints = FusionPoints;
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if (InventoryChanges.RawUpgrades && !parsedData.RawUpgrades) parsedData.RawUpgrades = [];
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InventoryChanges.RawUpgrades?.forEach(i => parsedData.RawUpgrades!.push(i));
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if (InventoryChanges.MiscItems && !parsedData.MiscItems) parsedData.RawUpgrades = [];
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InventoryChanges.MiscItems?.forEach(i => parsedData.MiscItems!.push(i));
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const Inventory = await missionInventoryUpdate(parsedData, id);
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InventoryChanges.RawUpgrades?.forEach(
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(i: RawUpgrade) => (i.LastAdded = Inventory.RawUpgrades.find(j => j.ItemType === i.ItemType)?.LastAdded)
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);
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const InventoryJson = JSON.stringify(await missionInventoryUpdate(parsedData, id));
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const InventoryJson = JSON.stringify(Inventory);
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res.json({
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// InventoryJson, // this part will reset game data and missions will be locked
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TotalCredits,
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CreditsBonus,
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MissionCredits
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MissionCredits,
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MissionRewards,
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InventoryChanges,
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...(FusionPoints !== undefined && { FusionPoints })
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});
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} catch (err) {
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console.error("Error parsing JSON data:", err);
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@ -91,26 +110,44 @@ const missionInventoryUpdateController: RequestHandler = async (req, res) => {
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/*
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**** OUTPUT ****
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- [x] InventoryJson
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- [ ] MissionRewards
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- [x] MissionRewards
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- [x] TotalCredits
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- [x] CreditsBonus
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- [x] MissionCredits
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- [ ] InventoryChanges
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- [ ] FusionPoints int
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- [x] InventoryChanges
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- [x] FusionPoints
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*/
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interface StringDictionary {
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[key: string]: string;
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}
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const getRewards = (rewardInfo: MissionInventoryUpdateRewardInfo | undefined) => {
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if (!rewardInfo) return;
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const getRewards = (
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rewardInfo: MissionInventoryUpdateRewardInfo | undefined
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): { InventoryChanges: MissionInventoryUpdate; MissionRewards: MissionRewardResponse[] } => {
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if (!rewardInfo) return { InventoryChanges: {}, MissionRewards: [] };
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// TODO - add Rotation logic
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// no data for rotation, need reverse engineer rewardSeed, otherwise ingame displayed rotation loot will be different than added to db
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// "RewardInfo": {
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// "node": "SolNode39",
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// "rewardTier": 1,
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// "nightmareMode": false,
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// "useVaultManifest": false,
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// "EnemyCachesFound": 0,
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// "toxinOk": true,
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// "lostTargetWave": 0,
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// "defenseTargetCount": 1,
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// "EOM_AFK": 0,
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// "rewardQualifications": "11",
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// "PurgatoryRewardQualifications": "",
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// "rewardSeed": -5604904486637266000
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// },
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const missionName = (missionNames as StringDictionary)[rewardInfo.node];
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const rewards = missionsDropTable.find(i => i.mission === missionName)?.rewards;
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if (!rewards) return [];
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// TODO - add Rotation logic
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if (!rewards) return { InventoryChanges: {}, MissionRewards: [] };
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// Separate guaranteed and chance drops
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const guaranteedDrops: Reward[] = [];
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@ -123,6 +160,8 @@ const getRewards = (rewardInfo: MissionInventoryUpdateRewardInfo | undefined) =>
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const randomDrop = getRandomRewardByChance(chanceDrops);
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if (randomDrop) guaranteedDrops.push(randomDrop);
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console.log("Mission rewards:", guaranteedDrops);
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return formatRewardsToInventoryType(guaranteedDrops);
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};
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@ -148,8 +187,20 @@ const getRandomRewardByChance = (data: Reward[] | undefined): Reward | undefined
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return;
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};
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const formatRewardsToInventoryType = (rewards: Reward[]) => {
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return rewards.map(i => {
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interface MissionRewardResponse {
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StoreItem?: string;
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TypeName: string;
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UpgradeLevel: number;
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ItemCount: number;
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TweetText: string;
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ProductCategory: string;
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}
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const formatRewardsToInventoryType = (
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rewards: Reward[]
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): { InventoryChanges: MissionInventoryUpdate; MissionRewards: MissionRewardResponse[] } => {
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const InventoryChanges: MissionInventoryUpdate = {};
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const MissionRewards: MissionRewardResponse[] = [];
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rewards.forEach(i => {
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const mod = (modNames as StringDictionary)[i.name];
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const skin = (skinNames as StringDictionary)[i.name];
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const gear = (gearNames as StringDictionary)[i.name];
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@ -164,32 +215,39 @@ const formatRewardsToInventoryType = (rewards: Reward[]) => {
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(relicNames as StringDictionary)[i.name.replace("Relic", "Exceptional")] ||
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(relicNames as StringDictionary)[i.name.replace("Relic (Radiant)", "Radiant")];
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let ItemType: string = mod;
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const ItemCount = 1;
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if (mod) {
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ItemType = mod;
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if (!InventoryChanges.RawUpgrades) InventoryChanges.RawUpgrades = [];
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InventoryChanges.RawUpgrades.push({ ItemType: mod, ItemCount: 1 });
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MissionRewards.push({
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StoreItem: mod.replace("/Lotus/", "/Lotus/StoreItems/"),
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TypeName: mod,
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UpgradeLevel: 0,
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ItemCount: 1,
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TweetText: `${i.name} (Mod)`,
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ProductCategory: "Upgrades"
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});
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} else if (skin) {
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ItemType = skin;
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/* skin */
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} else if (gear) {
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ItemType = gear;
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/* gear */
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} else if (arcane) {
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ItemType = arcane;
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/* arcane */
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} else if (craft) {
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ItemType = craft;
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} else if (misc) {
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ItemType = misc;
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} else if (resource) {
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ItemType = resource;
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/* craft */
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} else if (misc || resource) {
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if (!InventoryChanges.MiscItems) InventoryChanges.MiscItems = [];
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const ItemType = misc || resource;
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const ItemCount = parseInt(i.name) || 1;
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InventoryChanges.MiscItems.push({ ItemType, ItemCount });
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} else if (relic) {
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ItemType = relic;
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/* relic */
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} else if (i.name.includes(" Endo")) {
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/* endo */
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InventoryChanges.FusionPoints = parseInt(i.name);
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} else if (i.name.includes(" Credits Cache") || i.name.includes("Return: ")) {
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/* credits */
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InventoryChanges.RegularCredits = parseInt(i.name.replace(/ Credits Cache|Return: |,/g, ""));
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}
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return { ItemType, ItemCount };
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});
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return { InventoryChanges, MissionRewards };
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};
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export { missionInventoryUpdateController };
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@ -1,3 +1,4 @@
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/* eslint-disable @typescript-eslint/no-explicit-any */
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interface MongooseId {
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$oid: string;
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}
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@ -37,13 +38,6 @@ export interface MissionInventoryUpdateItem {
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ItemType: string;
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}
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export interface MissionInventoryUpdateCard extends MissionInventoryUpdateItem {
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ItemId: MongooseId;
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UpgradeFingerprint: string;
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PendingRerollFingerprint: string;
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LastAdded: MongooseId;
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}
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interface MissionInventoryUpdateChallange {
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Name: string;
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Progress: number;
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@ -72,9 +66,10 @@ export interface MissionInventoryUpdate {
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Pistols?: MissionInventoryUpdateGear[];
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Suits?: MissionInventoryUpdateGear[];
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Melee?: MissionInventoryUpdateGear[];
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RawUpgrades?: MissionInventoryUpdateCard[];
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RawUpgrades?: MissionInventoryUpdateItem[];
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MiscItems?: MissionInventoryUpdateItem[];
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RegularCredits?: number;
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ChallengeProgress?: MissionInventoryUpdateChallange[];
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RewardInfo?: MissionInventoryUpdateRewardInfo;
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FusionPoints?: number;
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}
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