Merge pull request #2 from holmityd/mission-reward

chore: Mission reward - take 3
This commit is contained in:
Nicat 2023-09-03 19:13:36 +04:00 committed by GitHub
commit 9cad1c73be
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2 changed files with 95 additions and 42 deletions

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@ -12,6 +12,7 @@ import resourceNames from "@/static/json/resource-names.json";
import gearNames from "@/static/json/gear-names.json";
import arcaneNames from "@/static/json/arcane-names.json";
import craftNames from "@/static/json/craft-names.json";
import { RawUpgrade } from "@/src/types/inventoryTypes/inventoryTypes";
/*
**** INPUT ****
@ -63,25 +64,43 @@ const missionInventoryUpdateController: RequestHandler = async (req, res) => {
try {
const parsedData = JSON.parse(data) as MissionInventoryUpdate;
if (typeof parsedData !== "object" || parsedData === null) throw new Error("Invalid data format");
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const { InventoryChanges, MissionRewards } = getRewards(parsedData.RewardInfo);
const missionCredits = parsedData.RegularCredits || 0;
const creditsBonus = 0;
const creditsBonus = InventoryChanges.RegularCredits || 1000;
const totalCredits = missionCredits + creditsBonus;
const MissionCredits = [missionCredits, missionCredits]; // collected credits
const CreditsBonus = [creditsBonus, creditsBonus]; // mission reward
const MissionCredits = [missionCredits, missionCredits];
const CreditsBonus = [creditsBonus, creditsBonus];
const TotalCredits = [totalCredits, totalCredits];
const FusionPoints =
parsedData.FusionPoints || InventoryChanges.FusionPoints
? (parsedData.FusionPoints || 0) + (InventoryChanges.FusionPoints || 0)
: undefined;
console.log(getRewards(parsedData.RewardInfo));
// combine reward and loot
parsedData.RegularCredits = totalCredits;
if (FusionPoints) parsedData.FusionPoints = FusionPoints;
if (InventoryChanges.RawUpgrades && !parsedData.RawUpgrades) parsedData.RawUpgrades = [];
InventoryChanges.RawUpgrades?.forEach(i => parsedData.RawUpgrades!.push(i));
if (InventoryChanges.MiscItems && !parsedData.MiscItems) parsedData.RawUpgrades = [];
InventoryChanges.MiscItems?.forEach(i => parsedData.MiscItems!.push(i));
const Inventory = await missionInventoryUpdate(parsedData, id);
InventoryChanges.RawUpgrades?.forEach(
(i: RawUpgrade) => (i.LastAdded = Inventory.RawUpgrades.find(j => j.ItemType === i.ItemType)?.LastAdded)
);
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const InventoryJson = JSON.stringify(await missionInventoryUpdate(parsedData, id));
const InventoryJson = JSON.stringify(Inventory);
res.json({
// InventoryJson, // this part will reset game data and missions will be locked
TotalCredits,
CreditsBonus,
MissionCredits
MissionCredits,
MissionRewards,
InventoryChanges,
...(FusionPoints !== undefined && { FusionPoints })
});
} catch (err) {
console.error("Error parsing JSON data:", err);
@ -91,26 +110,44 @@ const missionInventoryUpdateController: RequestHandler = async (req, res) => {
/*
**** OUTPUT ****
- [x] InventoryJson
- [ ] MissionRewards
- [x] MissionRewards
- [x] TotalCredits
- [x] CreditsBonus
- [x] MissionCredits
- [ ] InventoryChanges
- [ ] FusionPoints int
- [x] InventoryChanges
- [x] FusionPoints
*/
interface StringDictionary {
[key: string]: string;
}
const getRewards = (rewardInfo: MissionInventoryUpdateRewardInfo | undefined) => {
if (!rewardInfo) return;
const getRewards = (
rewardInfo: MissionInventoryUpdateRewardInfo | undefined
): { InventoryChanges: MissionInventoryUpdate; MissionRewards: MissionRewardResponse[] } => {
if (!rewardInfo) return { InventoryChanges: {}, MissionRewards: [] };
// TODO - add Rotation logic
// no data for rotation, need reverse engineer rewardSeed, otherwise ingame displayed rotation loot will be different than added to db
// "RewardInfo": {
// "node": "SolNode39",
// "rewardTier": 1,
// "nightmareMode": false,
// "useVaultManifest": false,
// "EnemyCachesFound": 0,
// "toxinOk": true,
// "lostTargetWave": 0,
// "defenseTargetCount": 1,
// "EOM_AFK": 0,
// "rewardQualifications": "11",
// "PurgatoryRewardQualifications": "",
// "rewardSeed": -5604904486637266000
// },
const missionName = (missionNames as StringDictionary)[rewardInfo.node];
const rewards = missionsDropTable.find(i => i.mission === missionName)?.rewards;
if (!rewards) return [];
// TODO - add Rotation logic
if (!rewards) return { InventoryChanges: {}, MissionRewards: [] };
// Separate guaranteed and chance drops
const guaranteedDrops: Reward[] = [];
@ -123,6 +160,8 @@ const getRewards = (rewardInfo: MissionInventoryUpdateRewardInfo | undefined) =>
const randomDrop = getRandomRewardByChance(chanceDrops);
if (randomDrop) guaranteedDrops.push(randomDrop);
console.log("Mission rewards:", guaranteedDrops);
return formatRewardsToInventoryType(guaranteedDrops);
};
@ -148,8 +187,20 @@ const getRandomRewardByChance = (data: Reward[] | undefined): Reward | undefined
return;
};
const formatRewardsToInventoryType = (rewards: Reward[]) => {
return rewards.map(i => {
interface MissionRewardResponse {
StoreItem?: string;
TypeName: string;
UpgradeLevel: number;
ItemCount: number;
TweetText: string;
ProductCategory: string;
}
const formatRewardsToInventoryType = (
rewards: Reward[]
): { InventoryChanges: MissionInventoryUpdate; MissionRewards: MissionRewardResponse[] } => {
const InventoryChanges: MissionInventoryUpdate = {};
const MissionRewards: MissionRewardResponse[] = [];
rewards.forEach(i => {
const mod = (modNames as StringDictionary)[i.name];
const skin = (skinNames as StringDictionary)[i.name];
const gear = (gearNames as StringDictionary)[i.name];
@ -164,32 +215,39 @@ const formatRewardsToInventoryType = (rewards: Reward[]) => {
(relicNames as StringDictionary)[i.name.replace("Relic", "Exceptional")] ||
(relicNames as StringDictionary)[i.name.replace("Relic (Radiant)", "Radiant")];
let ItemType: string = mod;
const ItemCount = 1;
if (mod) {
ItemType = mod;
} else if (skin) {
ItemType = skin;
} else if (gear) {
ItemType = gear;
} else if (arcane) {
ItemType = arcane;
} else if (craft) {
ItemType = craft;
} else if (misc) {
ItemType = misc;
} else if (resource) {
ItemType = resource;
} else if (relic) {
ItemType = relic;
} else if (i.name.includes(" Endo")) {
/* endo */
} else if (i.name.includes(" Credits Cache") || i.name.includes("Return: ")) {
/* credits */
}
return { ItemType, ItemCount };
if (!InventoryChanges.RawUpgrades) InventoryChanges.RawUpgrades = [];
InventoryChanges.RawUpgrades.push({ ItemType: mod, ItemCount: 1 });
MissionRewards.push({
StoreItem: mod.replace("/Lotus/", "/Lotus/StoreItems/"),
TypeName: mod,
UpgradeLevel: 0,
ItemCount: 1,
TweetText: `${i.name} (Mod)`,
ProductCategory: "Upgrades"
});
} else if (skin) {
/* skin */
} else if (gear) {
/* gear */
} else if (arcane) {
/* arcane */
} else if (craft) {
/* craft */
} else if (misc || resource) {
if (!InventoryChanges.MiscItems) InventoryChanges.MiscItems = [];
const ItemType = misc || resource;
const ItemCount = parseInt(i.name) || 1;
InventoryChanges.MiscItems.push({ ItemType, ItemCount });
} else if (relic) {
/* relic */
} else if (i.name.includes(" Endo")) {
InventoryChanges.FusionPoints = parseInt(i.name);
} else if (i.name.includes(" Credits Cache") || i.name.includes("Return: ")) {
InventoryChanges.RegularCredits = parseInt(i.name.replace(/ Credits Cache|Return: |,/g, ""));
}
});
return { InventoryChanges, MissionRewards };
};
export { missionInventoryUpdateController };

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@ -1,3 +1,4 @@
/* eslint-disable @typescript-eslint/no-explicit-any */
interface MongooseId {
$oid: string;
}
@ -37,13 +38,6 @@ export interface MissionInventoryUpdateItem {
ItemType: string;
}
export interface MissionInventoryUpdateCard extends MissionInventoryUpdateItem {
ItemId: MongooseId;
UpgradeFingerprint: string;
PendingRerollFingerprint: string;
LastAdded: MongooseId;
}
interface MissionInventoryUpdateChallange {
Name: string;
Progress: number;
@ -72,9 +66,10 @@ export interface MissionInventoryUpdate {
Pistols?: MissionInventoryUpdateGear[];
Suits?: MissionInventoryUpdateGear[];
Melee?: MissionInventoryUpdateGear[];
RawUpgrades?: MissionInventoryUpdateCard[];
RawUpgrades?: MissionInventoryUpdateItem[];
MiscItems?: MissionInventoryUpdateItem[];
RegularCredits?: number;
ChallengeProgress?: MissionInventoryUpdateChallange[];
RewardInfo?: MissionInventoryUpdateRewardInfo;
FusionPoints?: number;
}