feat: Implement claiming & rushing recipes
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@ -3,11 +3,11 @@
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import { RequestHandler } from "express";
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import { RequestHandler } from "express";
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import { logger } from "@/src/utils/logger";
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import { logger } from "@/src/utils/logger";
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import { getItemByBlueprint, getItemCategoryByUniqueName } from "@/src/services/itemDataService";
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import { getItemByBlueprint } from "@/src/services/itemDataService";
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import { IOid } from "@/src/types/commonTypes";
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import { IOid } from "@/src/types/commonTypes";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { getInventory } from "@/src/services/inventoryService";
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import { getInventory, updateCurrency, addItem } from "@/src/services/inventoryService";
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export interface IClaimCompletedRecipeRequest {
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export interface IClaimCompletedRecipeRequest {
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RecipeIds: IOid[];
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RecipeIds: IOid[];
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@ -19,12 +19,10 @@ export const claimCompletedRecipeController: RequestHandler = async (req, res) =
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const accountId = await getAccountIdForRequest(req);
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const accountId = await getAccountIdForRequest(req);
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if (!accountId) throw new Error("no account id");
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if (!accountId) throw new Error("no account id");
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console.log(claimCompletedRecipeRequest);
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const inventory = await getInventory(accountId);
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const inventory = await getInventory(accountId);
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const pendingRecipe = inventory.PendingRecipes.find(
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const pendingRecipe = inventory.PendingRecipes.find(
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recipe => recipe._id?.toString() === claimCompletedRecipeRequest.RecipeIds[0].$oid
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recipe => recipe._id?.toString() === claimCompletedRecipeRequest.RecipeIds[0].$oid
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);
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);
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console.log(pendingRecipe);
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if (!pendingRecipe) {
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if (!pendingRecipe) {
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logger.error(`no pending recipe found with id ${claimCompletedRecipeRequest.RecipeIds[0].$oid}`);
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logger.error(`no pending recipe found with id ${claimCompletedRecipeRequest.RecipeIds[0].$oid}`);
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throw new Error(`no pending recipe found with id ${claimCompletedRecipeRequest.RecipeIds[0].$oid}`);
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throw new Error(`no pending recipe found with id ${claimCompletedRecipeRequest.RecipeIds[0].$oid}`);
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@ -36,29 +34,28 @@ export const claimCompletedRecipeController: RequestHandler = async (req, res) =
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// throw new Error(`recipe ${pendingRecipe._id} is not ready to be completed`);
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// throw new Error(`recipe ${pendingRecipe._id} is not ready to be completed`);
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// }
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// }
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//get completed Items
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inventory.PendingRecipes.pull(pendingRecipe._id);
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const completedItemName = getItemByBlueprint(pendingRecipe.ItemType)?.uniqueName;
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await inventory.save();
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if (!completedItemName) {
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const buildable = getItemByBlueprint(pendingRecipe.ItemType);
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if (!buildable) {
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logger.error(`no completed item found for recipe ${pendingRecipe._id}`);
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logger.error(`no completed item found for recipe ${pendingRecipe._id}`);
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throw new Error(`no completed item found for recipe ${pendingRecipe._id}`);
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throw new Error(`no completed item found for recipe ${pendingRecipe._id}`);
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}
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}
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const itemCategory = getItemCategoryByUniqueName(completedItemName) as keyof typeof inventory;
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console.log(itemCategory);
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//TODO: remove all Schema.Mixed for inventory[itemCategory] not to be any
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//add item
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//inventory[itemCategory].
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//add additional item components like mods or weapons for a sentinel.
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if (req.query.cancel) {
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//const additionalItemComponents = itemComponents[uniqueName]
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// TODO: Refund items
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//add these items to inventory
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res.json({});
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//return changes as InventoryChanges
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} else {
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let currencyChanges = {};
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//remove pending recipe
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if (req.query.rush && buildable.skipBuildTimePrice) {
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inventory.PendingRecipes.pull(pendingRecipe._id);
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currencyChanges = await updateCurrency(buildable.skipBuildTimePrice, true, accountId);
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// await inventory.save();
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}
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res.json({
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logger.debug("Claiming Completed Recipe", { completedItemName });
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InventoryChanges: {
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...currencyChanges,
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res.json({ InventoryChanges: {} });
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...(await addItem(accountId, buildable.uniqueName, buildable.buildQuantity)).InventoryChanges
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}
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});
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}
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};
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};
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@ -125,6 +125,7 @@ export const addItem = async (
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}
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}
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};
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};
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case "Sentinels":
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case "Sentinels":
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// TOOD: Sentinels should also grant their DefaultUpgrades & SentinelWeapon.
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const sentinel = await addSentinel(typeName, accountId);
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const sentinel = await addSentinel(typeName, accountId);
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await updateSlots(accountId, "SentinelBin", 0, 1);
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await updateSlots(accountId, "SentinelBin", 0, 1);
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return {
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return {
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