fix: don't throw an error if questKey already exists
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				@ -333,7 +333,7 @@ export const addItem = async (
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            const key = addQuestKey(inventory, { ItemType: typeName });
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            if (key) {
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                return { InventoryChanges: { QuestKeys: [key] } };
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            }
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            } else return { InventoryChanges: {} };
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        } else {
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            const key = { ItemType: typeName, ItemCount: quantity };
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@ -77,7 +77,7 @@ export const updateQuestStage = (
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export const addQuestKey = (inventory: TInventoryDatabaseDocument, questKey: IQuestKeyDatabase) => {
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    if (inventory.QuestKeys.some(q => q.ItemType === questKey.ItemType)) {
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        logger.error(`quest key ${questKey.ItemType} already exists`);
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        logger.warn(`Quest key ${questKey.ItemType} already exists. It will not be added`);
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        return;
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    }
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    const index = inventory.QuestKeys.push(questKey);
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