feat: give additionalItems for weapons
All checks were successful
Build / build (20) (push) Successful in 38s
Build / build (18) (push) Successful in 1m5s
Build / build (22) (push) Successful in 1m10s
Build / build (18) (pull_request) Successful in 53s
Build / build (20) (pull_request) Successful in 1m3s
Build / build (22) (pull_request) Successful in 1m9s
All checks were successful
Build / build (20) (push) Successful in 38s
Build / build (18) (push) Successful in 1m5s
Build / build (22) (push) Successful in 1m10s
Build / build (18) (pull_request) Successful in 53s
Build / build (20) (pull_request) Successful in 1m3s
Build / build (22) (pull_request) Successful in 1m9s
This commit is contained in:
parent
c29bf6aab5
commit
963d138150
@ -285,6 +285,11 @@ export const addItem = async (
|
|||||||
const weapon = ExportWeapons[typeName];
|
const weapon = ExportWeapons[typeName];
|
||||||
if (weapon.totalDamage != 0) {
|
if (weapon.totalDamage != 0) {
|
||||||
const inventoryChanges = addEquipment(inventory, weapon.productCategory, typeName);
|
const inventoryChanges = addEquipment(inventory, weapon.productCategory, typeName);
|
||||||
|
if (weapon.additionalItems) {
|
||||||
|
for (const item of weapon.additionalItems) {
|
||||||
|
combineInventoryChanges(inventoryChanges, await addItem(inventory, item, 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
updateSlots(inventory, InventorySlot.WEAPONS, 0, 1);
|
updateSlots(inventory, InventorySlot.WEAPONS, 0, 1);
|
||||||
return {
|
return {
|
||||||
InventoryChanges: {
|
InventoryChanges: {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user