fix: don't use armor/shield sortie modifiers when faction is infestation
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This commit is contained in:
Sainan 2025-09-17 15:16:04 +02:00
parent 6c2b7a61e2
commit 9593971759

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@ -266,14 +266,15 @@ export const getSortie = (day: number): ISortie => {
const rng = new SRng(seed);
const boss = rng.randomElement(sortieBosses)!;
const enemyFaction = sortieBossToFaction[boss];
const nodes: string[] = [];
for (const [key, value] of Object.entries(ExportRegions)) {
if (
sortieFactionToSystemIndexes[sortieBossToFaction[boss]].includes(value.systemIndex) &&
sortieFactionToFactions[sortieBossToFaction[boss]].includes(value.faction!) &&
sortieFactionToSystemIndexes[enemyFaction].includes(value.systemIndex) &&
sortieFactionToFactions[enemyFaction].includes(value.faction!) &&
key in sortieTilesets &&
(key != "SolNode228" || sortieBossToFaction[boss] == "FC_GRINEER") // PoE does not work for non-infested enemies
(key != "SolNode228" || enemyFaction == "FC_GRINEER") // PoE does not work for non-infested enemies
) {
nodes.push(key);
}
@ -339,11 +340,9 @@ export const getSortie = (day: number): ISortie => {
modifiers.push("SORTIE_MODIFIER_HAZARD_RADIATION");
}
if (ExportRegions[node].faction == "FC_GRINEER") {
// Grineer
if (enemyFaction == "FC_GRINEER") {
modifiers.push("SORTIE_MODIFIER_ARMOR");
} else if (ExportRegions[node].faction == "FC_CORPUS") {
// Corpus
} else if (enemyFaction == "FC_CORPUS") {
modifiers.push("SORTIE_MODIFIER_SHIELDS");
}