don't store settings until conquest is unlocked
	
		
			
	
		
	
	
		
	
		
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			the client could just not send the request in this case but whatever...
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				@ -19,11 +19,11 @@ export const entratiLabConquestModeController: RequestHandler = async (req, res)
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        const weekEnd = weekStart + 604800000;
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					        const weekEnd = weekStart + 604800000;
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        inventory.EntratiVaultCountLastPeriod = 0;
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					        inventory.EntratiVaultCountLastPeriod = 0;
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        inventory.EntratiVaultCountResetDate = new Date(weekEnd);
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					        inventory.EntratiVaultCountResetDate = new Date(weekEnd);
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        if ("EntratiLabConquestUnlocked" in inventory) {
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					        if (inventory.EntratiLabConquestUnlocked) {
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            inventory.EntratiLabConquestUnlocked = 0;
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					            inventory.EntratiLabConquestUnlocked = 0;
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            inventory.EntratiLabConquestActiveFrameVariants = [];
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					            inventory.EntratiLabConquestActiveFrameVariants = [];
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        }
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					        }
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        if ("EchoesHexConquestUnlocked" in inventory) {
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					        if (inventory.EchoesHexConquestUnlocked) {
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            inventory.EchoesHexConquestUnlocked = 0;
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					            inventory.EchoesHexConquestUnlocked = 0;
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            inventory.EchoesHexConquestActiveFrameVariants = [];
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					            inventory.EchoesHexConquestActiveFrameVariants = [];
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            inventory.EchoesHexConquestActiveStickers = [];
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					            inventory.EchoesHexConquestActiveStickers = [];
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@ -38,10 +38,14 @@ export const entratiLabConquestModeController: RequestHandler = async (req, res)
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        }
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					        }
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    }
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					    }
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    if (body.IsEchoesDeepArchemedea) {
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					    if (body.IsEchoesDeepArchemedea) {
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        inventory.EchoesHexConquestActiveFrameVariants = body.EchoesHexConquestActiveFrameVariants!;
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					        if (inventory.EchoesHexConquestUnlocked) {
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        inventory.EchoesHexConquestActiveStickers = body.EchoesHexConquestActiveStickers!;
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					            inventory.EchoesHexConquestActiveFrameVariants = body.EchoesHexConquestActiveFrameVariants!;
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					            inventory.EchoesHexConquestActiveStickers = body.EchoesHexConquestActiveStickers!;
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					        }
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    } else {
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					    } else {
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        inventory.EntratiLabConquestActiveFrameVariants = body.EntratiLabConquestActiveFrameVariants!;
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					        if (inventory.EntratiLabConquestUnlocked) {
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					            inventory.EntratiLabConquestActiveFrameVariants = body.EntratiLabConquestActiveFrameVariants!;
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					        }
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    }
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					    }
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    await inventory.save();
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					    await inventory.save();
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    res.json({
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					    res.json({
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