Move optional bug fixes to separate config section
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636d3100f3
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@ -25,6 +25,10 @@
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"dontSubtractPurchaseStandingCost": false,
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"dontSubtractVoidTraces": false,
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"dontSubtractConsumables": false,
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"bugFixes": {
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"ignore1999LastRegionPlayed": false,
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"fixXtraCheeseTimer": false
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},
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"unlockAllShipFeatures": false,
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"unlockAllShipDecorations": false,
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"unlockAllFlavourItems": false,
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@ -65,6 +65,10 @@ export interface IConfig {
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unlockAllSimarisResearchEntries?: boolean;
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spoofMasteryRank?: number;
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nightwaveStandingMultiplier?: number;
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bugFixes?: {
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ignore1999LastRegionPlayed?: boolean;
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fixXtraCheeseTimer?: boolean;
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};
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worldState?: {
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creditBoost?: boolean;
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affinityBoost?: boolean;
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@ -268,7 +268,9 @@ export const addMissionInventoryUpdates = async (
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addMissionComplete(inventory, value);
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break;
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case "LastRegionPlayed":
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if (!(config.bugFixes?.ignore1999LastRegionPlayed && value === "1999MapName")) {
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inventory.LastRegionPlayed = value;
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}
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break;
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case "RawUpgrades":
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addMods(inventory, value);
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@ -1325,6 +1325,17 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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const cheeseInterval = hourInSeconds * 8;
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const cheeseDuration = hourInSeconds * 2;
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const cheeseIndex = Math.trunc(timeSecs / cheeseInterval);
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let cheeseStart = cheeseIndex * cheeseInterval;
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let cheeseEnd = cheeseStart + cheeseDuration;
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let cheeseNext = (cheeseIndex + 1) * cheeseInterval;
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// Live servers only update the start time once it happens, which makes the
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// client show a negative countdown during off-hours. Optionally adjust the
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// times so the next activation is always in the future.
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if (config.bugFixes?.fixXtraCheeseTimer && timeSecs >= cheeseEnd) {
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cheeseStart = cheeseNext;
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cheeseEnd = cheeseStart + cheeseDuration;
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cheeseNext += cheeseInterval;
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}
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const tmp: ITmp = {
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cavabegin: "1690761600",
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PurchasePlatformLockEnabled: true,
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@ -1349,9 +1360,9 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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ennnd: true,
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mbrt: true,
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fbst: {
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a: cheeseIndex * cheeseInterval, // This has a bug where the client shows a negative time for "Xtra cheese starts in ..." until it refreshes the world state. This is because we're only providing the new activation as soon as that time/date is reached. However, this is 100% faithful to live.
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e: cheeseIndex * cheeseInterval + cheeseDuration,
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n: (cheeseIndex + 1) * cheeseInterval
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a: cheeseStart,
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e: cheeseEnd,
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n: cheeseNext
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},
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sfn: [550, 553, 554, 555][halfHour % 4]
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};
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