gotta show all relic rewards at EOM to be faithful
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@ -11,7 +11,11 @@ export const getVoidProjectionRewardsController: RequestHandler = async (req, re
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if (data.ParticipantInfo.QualifiesForReward && !data.ParticipantInfo.HaveRewardResponse) {
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if (data.ParticipantInfo.QualifiesForReward && !data.ParticipantInfo.HaveRewardResponse) {
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const inventory = await getInventory(accountId);
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const inventory = await getInventory(accountId);
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await crackRelic(inventory, data.ParticipantInfo);
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const reward = await crackRelic(inventory, data.ParticipantInfo);
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if (!inventory.MissionRelicRewards || inventory.MissionRelicRewards.length >= data.CurrentWave) {
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inventory.MissionRelicRewards = [];
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}
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inventory.MissionRelicRewards.push({ ItemType: reward.type, ItemCount: reward.itemCount });
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await inventory.save();
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await inventory.save();
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}
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}
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@ -60,12 +60,6 @@ export const crackRelic = async (
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return reward;
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return reward;
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};
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};
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export const getRelicRewardCount = (participant: IVoidTearParticipantInfo): number => {
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const relic = ExportRelics[participant.VoidProjection];
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const rewards = ExportRewards[relic.rewardManifest][0];
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return rewards.find(x => x.type == participant.Reward)!.itemCount * (config.relicRewardItemCountMultiplier ?? 1);
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};
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const refinementToWeights = {
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const refinementToWeights = {
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VPQ_BRONZE: {
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VPQ_BRONZE: {
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COMMON: 0.76,
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COMMON: 0.76,
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@ -1467,6 +1467,9 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
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SubscribedToEmailsPersonalized: { type: Number, default: 0 },
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SubscribedToEmailsPersonalized: { type: Number, default: 0 },
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RewardSeed: BigInt,
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RewardSeed: BigInt,
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// Temporary data so we can show all relic reward from an endless mission at EOM
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MissionRelicRewards: { type: [typeCountSchema], default: undefined },
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//Credit
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//Credit
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RegularCredits: { type: Number, default: 0 },
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RegularCredits: { type: Number, default: 0 },
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//Platinum
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//Platinum
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@ -56,7 +56,7 @@ import type { TInventoryDatabaseDocument } from "../models/inventoryModels/inven
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import { getEntriesUnsafe } from "../utils/ts-utils.ts";
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import { getEntriesUnsafe } from "../utils/ts-utils.ts";
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import { handleStoreItemAcquisition } from "./purchaseService.ts";
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import { handleStoreItemAcquisition } from "./purchaseService.ts";
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import type { IMissionCredits, IMissionReward } from "../types/missionTypes.ts";
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import type { IMissionCredits, IMissionReward } from "../types/missionTypes.ts";
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import { crackRelic, getRelicRewardCount } from "../helpers/relicHelper.ts";
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import { crackRelic } from "../helpers/relicHelper.ts";
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import type { IMessageCreationTemplate } from "./inboxService.ts";
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import type { IMessageCreationTemplate } from "./inboxService.ts";
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import { createMessage } from "./inboxService.ts";
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import { createMessage } from "./inboxService.ts";
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import kuriaMessage50 from "../../static/fixed_responses/kuriaMessages/fiftyPercent.json" with { type: "json" };
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import kuriaMessage50 from "../../static/fixed_responses/kuriaMessages/fiftyPercent.json" with { type: "json" };
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@ -1304,12 +1304,15 @@ export const addMissionRewards = async (
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// non-endless fissure; giving reward now
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// non-endless fissure; giving reward now
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const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
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const reward = await crackRelic(inventory, voidTearWave.Participants[0], inventoryChanges);
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MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
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MissionRewards.push({ StoreItem: reward.type, ItemCount: reward.itemCount });
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} else {
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} else if (inventory.MissionRelicRewards) {
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// endless fissure; already gave reward but should still in EOM screen
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// endless fissure; already gave reward(s) but should still in EOM screen
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MissionRewards.push({
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for (const reward of inventory.MissionRelicRewards) {
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StoreItem: voidTearWave.Participants[0].Reward,
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MissionRewards.push({
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ItemCount: getRelicRewardCount(voidTearWave.Participants[0])
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StoreItem: reward.ItemType,
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});
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ItemCount: reward.ItemCount
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});
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}
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inventory.MissionRelicRewards = undefined;
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}
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}
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}
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}
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@ -141,6 +141,7 @@ export interface IInventoryDatabase
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LastInventorySync?: Types.ObjectId;
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LastInventorySync?: Types.ObjectId;
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EndlessXP?: IEndlessXpProgressDatabase[];
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EndlessXP?: IEndlessXpProgressDatabase[];
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PersonalGoalProgress?: IGoalProgressDatabase[];
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PersonalGoalProgress?: IGoalProgressDatabase[];
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MissionRelicRewards?: ITypeCount[];
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}
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}
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export interface IQuestKeyDatabase {
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export interface IQuestKeyDatabase {
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