feat: implement purchasing of skins (#353)

Co-authored-by: Sainan <Sainan@users.noreply.github.com>
Co-authored-by: Ordis <134585663+OrdisPrime@users.noreply.github.com>
This commit is contained in:
Sainan 2024-06-22 23:19:07 +02:00 committed by GitHub
parent e34cb305ad
commit 8e8c77a3d5
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3 changed files with 34 additions and 8 deletions

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@ -31,7 +31,7 @@ import {
IQuestKeyResponse,
IFusionTreasure,
ISpectreLoadout,
IWeaponSkin,
IWeaponSkinDatabase,
ITauntHistory,
IPeriodicMissionCompletionDatabase,
IPeriodicMissionCompletionResponse,
@ -514,7 +514,7 @@ const spectreLoadoutsSchema = new Schema<ISpectreLoadout>(
{ _id: false }
);
const weaponSkinsSchema = new Schema<IWeaponSkin>(
const weaponSkinsSchema = new Schema<IWeaponSkinDatabase>(
{
ItemType: String
},
@ -525,7 +525,13 @@ weaponSkinsSchema.virtual("ItemId").get(function () {
return { $oid: this._id.toString() };
});
weaponSkinsSchema.set("toJSON", { virtuals: true });
weaponSkinsSchema.set("toJSON", {
virtuals: true,
transform(_doc, ret, _options) {
delete ret._id;
delete ret.__v;
}
});
const tauntHistorySchema = new Schema<ITauntHistory>(
{
@ -976,6 +982,7 @@ type InventoryDocumentProps = {
SpaceMelee: Types.DocumentArray<IEquipmentDatabase>;
SentinelWeapons: Types.DocumentArray<IEquipmentDatabase>;
Hoverboards: Types.DocumentArray<IEquipmentDatabase>;
WeaponSkins: Types.DocumentArray<IWeaponSkinDatabase>;
};
// eslint-disable-next-line @typescript-eslint/ban-types

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@ -13,7 +13,8 @@ import {
IRawUpgrade,
ISeasonChallenge,
ITypeCount,
InventorySlot
InventorySlot,
IWeaponSkinClient
} from "@/src/types/inventoryTypes/inventoryTypes";
import { IGenericUpdate } from "../types/genericUpdate";
import {
@ -26,7 +27,7 @@ import { logger } from "@/src/utils/logger";
import { WeaponTypeInternal, getWeaponType, getExalted } from "@/src/services/itemDataService";
import { ISyndicateSacrifice, ISyndicateSacrificeResponse } from "../types/syndicateTypes";
import { IEquipmentClient } from "../types/inventoryTypes/commonInventoryTypes";
import { ExportRecipes, ExportResources } from "warframe-public-export-plus";
import { ExportCustoms, ExportRecipes, ExportResources } from "warframe-public-export-plus";
export const createInventory = async (
accountOwnerId: Types.ObjectId,
@ -104,6 +105,13 @@ export const addItem = async (
}
};
}
if (typeName in ExportCustoms) {
return {
InventoryChanges: {
WeaponSkins: [await addSkin(typeName, accountId)]
}
};
}
// Path-based duck typing
switch (typeName.substr(1).split("/")[1]) {
@ -445,12 +453,18 @@ export const addWeapon = async (
export const addCustomization = async (customizatonName: string, accountId: string): Promise<IFlavourItem> => {
const inventory = await getInventory(accountId);
const flavourItemIndex = inventory.FlavourItems.push({ ItemType: customizatonName }) - 1;
const changedInventory = await inventory.save();
return changedInventory.FlavourItems[flavourItemIndex].toJSON();
};
export const addSkin = async (typeName: string, accountId: string): Promise<IWeaponSkinClient> => {
const inventory = await getInventory(accountId);
const index = inventory.WeaponSkins.push({ ItemType: typeName }) - 1;
const changedInventory = await inventory.save();
return changedInventory.WeaponSkins[index].toJSON();
};
const addGearExpByCategory = (
inventory: IInventoryDatabaseDocument,
gearArray: IEquipmentClient[] | undefined,

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@ -24,6 +24,7 @@ export interface IInventoryDatabase
| "QuestKeys"
| "BlessingCooldown"
| "Ships"
| "WeaponSkins"
> {
accountOwnerId: Types.ObjectId;
Created: Date;
@ -35,6 +36,7 @@ export interface IInventoryDatabase
QuestKeys: IQuestKeyDatabase[];
BlessingCooldown: Date;
Ships: Types.ObjectId[];
WeaponSkins: IWeaponSkinDatabase[];
}
export interface IInventoryResponseDocument extends IInventoryResponse, Document {}
@ -137,7 +139,7 @@ export interface IInventoryResponse {
LastRegionPlayed: string;
XPInfo: ITypeXPItem[];
Recipes: ITypeCount[];
WeaponSkins: IWeaponSkin[];
WeaponSkins: IWeaponSkinClient[];
PendingRecipes: IPendingRecipeResponse[];
TrainingDate: IMongoDate;
PlayerLevel: number;
@ -847,8 +849,11 @@ export interface ITauntHistory {
state: string;
}
export interface IWeaponSkin {
export interface IWeaponSkinDatabase {
ItemType: string;
}
export interface IWeaponSkinClient extends IWeaponSkinDatabase {
ItemId: IOid;
}