fix: ignore purchaseQuantity when getting slots via a bundle
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@ -256,7 +256,7 @@ export const handleStoreItemAcquisition = async (
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break;
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}
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case "Types":
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purchaseResponse = await handleTypesPurchase(internalName, inventory, quantity);
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purchaseResponse = await handleTypesPurchase(internalName, inventory, quantity, ignorePurchaseQuantity);
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break;
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case "Boosters":
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purchaseResponse = handleBoostersPurchase(storeItemName, inventory, durability);
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@ -267,16 +267,16 @@ export const handleStoreItemAcquisition = async (
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};
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export const slotPurchaseNameToSlotName: SlotPurchase = {
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SuitSlotItem: { name: "SuitBin", slotsPerPurchase: 1 },
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TwoSentinelSlotItem: { name: "SentinelBin", slotsPerPurchase: 2 },
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TwoWeaponSlotItem: { name: "WeaponBin", slotsPerPurchase: 2 },
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SpaceSuitSlotItem: { name: "SpaceSuitBin", slotsPerPurchase: 1 },
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TwoSpaceWeaponSlotItem: { name: "SpaceWeaponBin", slotsPerPurchase: 2 },
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MechSlotItem: { name: "MechBin", slotsPerPurchase: 1 },
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TwoOperatorWeaponSlotItem: { name: "OperatorAmpBin", slotsPerPurchase: 2 },
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RandomModSlotItem: { name: "RandomModBin", slotsPerPurchase: 3 },
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TwoCrewShipSalvageSlotItem: { name: "CrewShipSalvageBin", slotsPerPurchase: 2 },
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CrewMemberSlotItem: { name: "CrewMemberBin", slotsPerPurchase: 1 }
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SuitSlotItem: { name: "SuitBin", purchaseQuantity: 1 },
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TwoSentinelSlotItem: { name: "SentinelBin", purchaseQuantity: 2 },
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TwoWeaponSlotItem: { name: "WeaponBin", purchaseQuantity: 2 },
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SpaceSuitSlotItem: { name: "SpaceSuitBin", purchaseQuantity: 1 },
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TwoSpaceWeaponSlotItem: { name: "SpaceWeaponBin", purchaseQuantity: 2 },
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MechSlotItem: { name: "MechBin", purchaseQuantity: 1 },
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TwoOperatorWeaponSlotItem: { name: "OperatorAmpBin", purchaseQuantity: 2 },
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RandomModSlotItem: { name: "RandomModBin", purchaseQuantity: 3 },
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TwoCrewShipSalvageSlotItem: { name: "CrewShipSalvageBin", purchaseQuantity: 2 },
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CrewMemberSlotItem: { name: "CrewMemberBin", purchaseQuantity: 1 }
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};
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// // extra = everything above the base +2 slots (depending on slot type)
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@ -286,7 +286,8 @@ export const slotPurchaseNameToSlotName: SlotPurchase = {
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const handleSlotPurchase = (
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slotPurchaseNameFull: string,
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inventory: TInventoryDatabaseDocument,
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quantity: number
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quantity: number,
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ignorePurchaseQuantity: boolean
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): IPurchaseResponse => {
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logger.debug(`slot name ${slotPurchaseNameFull}`);
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const slotPurchaseName = parseSlotPurchaseName(
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@ -295,7 +296,10 @@ const handleSlotPurchase = (
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logger.debug(`slot purchase name ${slotPurchaseName}`);
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const slotName = slotPurchaseNameToSlotName[slotPurchaseName].name;
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const slotsPurchased = slotPurchaseNameToSlotName[slotPurchaseName].slotsPerPurchase * quantity;
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let slotsPurchased = quantity;
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if (!ignorePurchaseQuantity) {
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slotsPurchased *= slotPurchaseNameToSlotName[slotPurchaseName].purchaseQuantity;
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}
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updateSlots(inventory, slotName, slotsPurchased, slotsPurchased);
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@ -360,7 +364,8 @@ const handleCreditBundlePurchase = async (
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const handleTypesPurchase = async (
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typesName: string,
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inventory: TInventoryDatabaseDocument,
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quantity: number
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quantity: number,
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ignorePurchaseQuantity: boolean
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): Promise<IPurchaseResponse> => {
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const typeCategory = getStoreItemTypesCategory(typesName);
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logger.debug(`type category ${typeCategory}`);
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@ -370,7 +375,7 @@ const handleTypesPurchase = async (
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case "BoosterPacks":
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return handleBoosterPackPurchase(typesName, inventory, quantity);
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case "SlotItems":
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return handleSlotPurchase(typesName, inventory, quantity);
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return handleSlotPurchase(typesName, inventory, quantity, ignorePurchaseQuantity);
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case "CreditBundles":
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return handleCreditBundlePurchase(typesName, inventory);
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}
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@ -105,5 +105,5 @@ export const slotNames = [
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export type SlotNames = (typeof slotNames)[number];
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export type SlotPurchase = {
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[P in SlotPurchaseName]: { name: SlotNames; slotsPerPurchase: number };
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[P in SlotPurchaseName]: { name: SlotNames; purchaseQuantity: number };
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};
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