fix(stats): captures not being tracked for a new enemy (#1728)
Some checks failed
Build Docker image / docker (push) Successful in 35s
Build / build (push) Has been cancelled

Reviewed-on: #1728
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-04-19 09:04:22 -07:00 committed by Sainan
parent 5eecf11b1a
commit 8afb515231

View File

@ -1,6 +1,5 @@
import { Stats, TStatsDatabaseDocument } from "@/src/models/statsModel";
import {
IEnemy,
IStatsAdd,
IStatsMax,
IStatsSet,
@ -137,34 +136,34 @@ export const updateStats = async (accountOwnerId: string, payload: IStatsUpdate)
case "HEADSHOT":
case "KILL_ASSIST": {
playerStats.Enemies ??= [];
const enemyStatKey = {
KILL_ENEMY: "kills",
EXECUTE_ENEMY: "executions",
HEADSHOT: "headshots",
KILL_ASSIST: "assists"
}[category] as "kills" | "executions" | "headshots" | "assists";
const enemyStatKey = (
{
KILL_ENEMY: "kills",
EXECUTE_ENEMY: "executions",
HEADSHOT: "headshots",
KILL_ASSIST: "assists"
} as const
)[category];
for (const [type, count] of Object.entries(data as IUploadEntry)) {
const enemy = playerStats.Enemies.find(element => element.type === type);
if (enemy) {
if (category === "KILL_ENEMY") {
enemy.kills ??= 0;
const captureCount = (actionData as IStatsAdd)["CAPTURE_ENEMY"]?.[type];
if (captureCount) {
enemy.kills += Math.max(count - captureCount, 0);
enemy.captures ??= 0;
enemy.captures += captureCount;
} else {
enemy.kills += count;
}
let enemy = playerStats.Enemies.find(element => element.type === type);
if (!enemy) {
enemy = { type: type };
playerStats.Enemies.push(enemy);
}
if (category === "KILL_ENEMY") {
enemy.kills ??= 0;
const captureCount = (actionData as IStatsAdd)["CAPTURE_ENEMY"]?.[type];
if (captureCount) {
enemy.kills += Math.max(count - captureCount, 0);
enemy.captures ??= 0;
enemy.captures += captureCount;
} else {
enemy[enemyStatKey] ??= 0;
enemy[enemyStatKey] += count;
enemy.kills += count;
}
} else {
const newEnemy: IEnemy = { type: type };
newEnemy[enemyStatKey] = count;
playerStats.Enemies.push(newEnemy);
enemy[enemyStatKey] ??= 0;
enemy[enemyStatKey] += count;
}
}
break;