fix: handle creation of infested lich
	
		
			
	
		
	
	
		
	
		
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			just setting the höllvania nodes and preventing the generation of a weapon index
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				@ -13,8 +13,35 @@ export const nemesisController: RequestHandler = async (req, res) => {
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        const accountId = await getAccountIdForRequest(req);
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					        const accountId = await getAccountIdForRequest(req);
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        const inventory = await getInventory(accountId, "Nemesis NemesisAbandonedRewards");
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					        const inventory = await getInventory(accountId, "Nemesis NemesisAbandonedRewards");
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        const body = getJSONfromString<INemesisStartRequest>(String(req.body));
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					        const body = getJSONfromString<INemesisStartRequest>(String(req.body));
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					        body.target.fp = BigInt(body.target.fp);
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        const infNodes: IInfNode[] = [];
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					        let infNodes: IInfNode[];
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					        let weaponIdx = -1;
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					        if (body.target.Faction == "FC_INFESTATION") {
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					            infNodes = [
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					                {
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					                    Node: "SolNode852",
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					                    Influence: 1
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					                },
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					                {
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					                    Node: "SolNode850",
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					                    Influence: 1
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					                },
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					                {
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					                    Node: "SolNode851",
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					                    Influence: 1
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					                },
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					                {
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					                    Node: "SolNode853",
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					                    Influence: 1
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					                },
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					                {
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					                    Node: "SolNode854",
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					                    Influence: 1
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					                }
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					            ];
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					        } else {
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					            infNodes = [];
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            for (const [key, value] of Object.entries(ExportRegions)) {
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					            for (const [key, value] of Object.entries(ExportRegions)) {
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                if (
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					                if (
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                    value.systemIndex == 2 && // earth
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					                    value.systemIndex == 2 && // earth
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@ -43,9 +70,8 @@ export const nemesisController: RequestHandler = async (req, res) => {
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                throw new Error(`unknown nemesis manifest: ${body.target.manifest}`);
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					                throw new Error(`unknown nemesis manifest: ${body.target.manifest}`);
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            }
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					            }
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        body.target.fp = BigInt(body.target.fp);
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            const initialWeaponIdx = new SRng(body.target.fp).randomInt(0, weapons.length - 1);
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					            const initialWeaponIdx = new SRng(body.target.fp).randomInt(0, weapons.length - 1);
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        let weaponIdx = initialWeaponIdx;
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					            weaponIdx = initialWeaponIdx;
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            do {
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					            do {
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                const weapon = weapons[weaponIdx];
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					                const weapon = weapons[weaponIdx];
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                if (!body.target.DisallowedWeapons.find(x => x == weapon)) {
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					                if (!body.target.DisallowedWeapons.find(x => x == weapon)) {
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@ -53,6 +79,8 @@ export const nemesisController: RequestHandler = async (req, res) => {
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                }
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					                }
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                weaponIdx = (weaponIdx + 1) % weapons.length;
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					                weaponIdx = (weaponIdx + 1) % weapons.length;
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            } while (weaponIdx != initialWeaponIdx);
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					            } while (weaponIdx != initialWeaponIdx);
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					        }
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        inventory.Nemesis = {
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					        inventory.Nemesis = {
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            fp: body.target.fp,
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					            fp: body.target.fp,
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            manifest: body.target.manifest,
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					            manifest: body.target.manifest,
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@ -111,6 +139,8 @@ export interface INemesisStartRequest {
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        Weakened: boolean;
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					        Weakened: boolean;
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        PrevOwners: number;
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					        PrevOwners: number;
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        HenchmenKilled: number;
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					        HenchmenKilled: number;
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					        MissionCount?: number; // Added in 38.5.0
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					        LastEnc?: number; // Added in 38.5.0
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        SecondInCommand: boolean;
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					        SecondInCommand: boolean;
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    };
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					    };
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}
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					}
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