merge upstream

This commit is contained in:
Animan8000 2025-06-15 04:54:12 -07:00
commit 86edad54c1
9 changed files with 120 additions and 71 deletions

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@ -50,6 +50,7 @@
"noDojoResearchTime": false, "noDojoResearchTime": false,
"fastClanAscension": false, "fastClanAscension": false,
"spoofMasteryRank": -1, "spoofMasteryRank": -1,
"nightwaveStandingMultiplier": 1,
"worldState": { "worldState": {
"creditBoost": false, "creditBoost": false,
"affinityBoost": false, "affinityBoost": false,
@ -58,5 +59,8 @@
"eidolonOverride": "", "eidolonOverride": "",
"vallisOverride": "", "vallisOverride": "",
"nightwaveOverride": "" "nightwaveOverride": ""
},
"dev": {
"keepVendorsExpired": false
} }
} }

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@ -30,15 +30,14 @@ export const fishmongerController: RequestHandler = async (req, res) => {
miscItemChanges.push({ ItemType: fish.ItemType, ItemCount: fish.ItemCount * -1 }); miscItemChanges.push({ ItemType: fish.ItemType, ItemCount: fish.ItemCount * -1 });
} }
addMiscItems(inventory, miscItemChanges); addMiscItems(inventory, miscItemChanges);
let affiliationMod; if (gainedStanding && syndicateTag) addStanding(inventory, syndicateTag, gainedStanding);
if (gainedStanding && syndicateTag) affiliationMod = addStanding(inventory, syndicateTag, gainedStanding);
await inventory.save(); await inventory.save();
res.json({ res.json({
InventoryChanges: { InventoryChanges: {
MiscItems: miscItemChanges MiscItems: miscItemChanges
}, },
SyndicateTag: syndicateTag, SyndicateTag: syndicateTag,
StandingChange: affiliationMod?.Standing || 0 StandingChange: gainedStanding
}); });
}; };

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@ -2,6 +2,7 @@ import { RequestHandler } from "express";
import { applyStandingToVendorManifest, getVendorManifestByTypeName } from "@/src/services/serversideVendorsService"; import { applyStandingToVendorManifest, getVendorManifestByTypeName } from "@/src/services/serversideVendorsService";
import { getInventory } from "@/src/services/inventoryService"; import { getInventory } from "@/src/services/inventoryService";
import { getAccountIdForRequest } from "@/src/services/loginService"; import { getAccountIdForRequest } from "@/src/services/loginService";
import { config } from "@/src/services/configService";
export const getVendorInfoController: RequestHandler = async (req, res) => { export const getVendorInfoController: RequestHandler = async (req, res) => {
let manifest = getVendorManifestByTypeName(req.query.vendor as string); let manifest = getVendorManifestByTypeName(req.query.vendor as string);
@ -14,6 +15,14 @@ export const getVendorInfoController: RequestHandler = async (req, res) => {
const accountId = await getAccountIdForRequest(req); const accountId = await getAccountIdForRequest(req);
const inventory = await getInventory(accountId); const inventory = await getInventory(accountId);
manifest = applyStandingToVendorManifest(inventory, manifest); manifest = applyStandingToVendorManifest(inventory, manifest);
if (config.dev?.keepVendorsExpired) {
manifest = {
VendorInfo: {
...manifest.VendorInfo,
Expiry: { $date: { $numberLong: "0" } }
}
};
}
} }
res.json(manifest); res.json(manifest);

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@ -5,7 +5,7 @@ import { IMiscItem, InventorySlot } from "@/src/types/inventoryTypes/inventoryTy
import { IOid } from "@/src/types/commonTypes"; import { IOid } from "@/src/types/commonTypes";
import { ExportSyndicates, ExportWeapons } from "warframe-public-export-plus"; import { ExportSyndicates, ExportWeapons } from "warframe-public-export-plus";
import { logger } from "@/src/utils/logger"; import { logger } from "@/src/utils/logger";
import { IInventoryChanges } from "@/src/types/purchaseTypes"; import { IAffiliationMods, IInventoryChanges } from "@/src/types/purchaseTypes";
import { EquipmentFeatures } from "@/src/types/inventoryTypes/commonInventoryTypes"; import { EquipmentFeatures } from "@/src/types/inventoryTypes/commonInventoryTypes";
export const syndicateStandingBonusController: RequestHandler = async (req, res) => { export const syndicateStandingBonusController: RequestHandler = async (req, res) => {
@ -54,13 +54,14 @@ export const syndicateStandingBonusController: RequestHandler = async (req, res)
inventoryChanges[slotBin] = { count: -1, platinum: 0, Slots: 1 }; inventoryChanges[slotBin] = { count: -1, platinum: 0, Slots: 1 };
} }
const affiliationMod = addStanding(inventory, request.Operation.AffiliationTag, gainedStanding, true); const affiliationMods: IAffiliationMods[] = [];
addStanding(inventory, request.Operation.AffiliationTag, gainedStanding, affiliationMods, true);
await inventory.save(); await inventory.save();
res.json({ res.json({
InventoryChanges: inventoryChanges, InventoryChanges: inventoryChanges,
AffiliationMods: [affiliationMod] AffiliationMods: affiliationMods
}); });
}; };

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@ -10,3 +10,14 @@ export const getMaxStanding = (syndicate: ISyndicate, title: number): number =>
} }
return syndicate.titles.find(x => x.level == title)!.maxStanding; return syndicate.titles.find(x => x.level == title)!.maxStanding;
}; };
export const getMinStanding = (syndicate: ISyndicate, title: number): number => {
if (!syndicate.titles) {
// LibrarySyndicate
return 0;
}
if (title == 0) {
return syndicate.titles.find(x => x.level == -1)!.maxStanding;
}
return syndicate.titles.find(x => x.level == title)!.minStanding;
};

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@ -56,6 +56,7 @@ interface IConfig {
noDojoResearchTime?: boolean; noDojoResearchTime?: boolean;
fastClanAscension?: boolean; fastClanAscension?: boolean;
spoofMasteryRank?: number; spoofMasteryRank?: number;
nightwaveStandingMultiplier?: number;
worldState?: { worldState?: {
creditBoost?: boolean; creditBoost?: boolean;
affinityBoost?: boolean; affinityBoost?: boolean;
@ -65,7 +66,9 @@ interface IConfig {
vallisOverride?: string; vallisOverride?: string;
nightwaveOverride?: string; nightwaveOverride?: string;
}; };
nightwaveStandingMultiplier?: number; dev?: {
keepVendorsExpired?: boolean;
};
} }
export const configPath = path.join(repoDir, "config.json"); export const configPath = path.join(repoDir, "config.json");

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@ -82,7 +82,7 @@ import { handleBundleAcqusition } from "./purchaseService";
import libraryDailyTasks from "@/static/fixed_responses/libraryDailyTasks.json"; import libraryDailyTasks from "@/static/fixed_responses/libraryDailyTasks.json";
import { getRandomElement, getRandomInt, getRandomWeightedReward, SRng } from "./rngService"; import { getRandomElement, getRandomInt, getRandomWeightedReward, SRng } from "./rngService";
import { createMessage } from "./inboxService"; import { createMessage } from "./inboxService";
import { getMaxStanding } from "@/src/helpers/syndicateStandingHelper"; import { getMaxStanding, getMinStanding } from "@/src/helpers/syndicateStandingHelper";
import { getNightwaveSyndicateTag, getWorldState } from "./worldStateService"; import { getNightwaveSyndicateTag, getWorldState } from "./worldStateService";
import { generateNemesisProfile, INemesisProfile } from "../helpers/nemesisHelpers"; import { generateNemesisProfile, INemesisProfile } from "../helpers/nemesisHelpers";
import { TAccountDocument } from "./loginService"; import { TAccountDocument } from "./loginService";
@ -1202,8 +1202,10 @@ export const addStanding = (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
syndicateTag: string, syndicateTag: string,
gainedStanding: number, gainedStanding: number,
isMedallion: boolean = false affiliationMods: IAffiliationMods[] = [],
): IAffiliationMods => { isMedallion: boolean = false,
propagateAlignments: boolean = true
): void => {
let syndicate = inventory.Affiliations.find(x => x.Tag == syndicateTag); let syndicate = inventory.Affiliations.find(x => x.Tag == syndicateTag);
const syndicateMeta = ExportSyndicates[syndicateTag]; const syndicateMeta = ExportSyndicates[syndicateTag];
@ -1215,6 +1217,10 @@ export const addStanding = (
const max = getMaxStanding(syndicateMeta, syndicate.Title ?? 0); const max = getMaxStanding(syndicateMeta, syndicate.Title ?? 0);
if (syndicate.Standing + gainedStanding > max) gainedStanding = max - syndicate.Standing; if (syndicate.Standing + gainedStanding > max) gainedStanding = max - syndicate.Standing;
if (syndicate.Title == -2 && syndicate.Standing + gainedStanding < -71000) {
gainedStanding = -71000 + syndicate.Standing;
}
if (!isMedallion || syndicateMeta.medallionsCappedByDailyLimit) { if (!isMedallion || syndicateMeta.medallionsCappedByDailyLimit) {
if (gainedStanding > getStandingLimit(inventory, syndicateMeta.dailyLimitBin)) { if (gainedStanding > getStandingLimit(inventory, syndicateMeta.dailyLimitBin)) {
gainedStanding = getStandingLimit(inventory, syndicateMeta.dailyLimitBin); gainedStanding = getStandingLimit(inventory, syndicateMeta.dailyLimitBin);
@ -1223,10 +1229,27 @@ export const addStanding = (
} }
syndicate.Standing += gainedStanding; syndicate.Standing += gainedStanding;
return { const affiliationMod: IAffiliationMods = {
Tag: syndicateTag, Tag: syndicateTag,
Standing: gainedStanding Standing: gainedStanding
}; };
affiliationMods.push(affiliationMod);
if (syndicateMeta.alignments) {
if (propagateAlignments) {
for (const [tag, factor] of Object.entries(syndicateMeta.alignments)) {
addStanding(inventory, tag, gainedStanding * factor, affiliationMods, isMedallion, false);
}
} else {
while (syndicate.Standing < getMinStanding(syndicateMeta, syndicate.Title ?? 0)) {
syndicate.Title ??= 0;
syndicate.Title -= 1;
affiliationMod.Title ??= 0;
affiliationMod.Title -= 1;
logger.debug(`${syndicateTag} is decreasing to title ${syndicate.Title} after applying alignment`);
}
}
}
}; };
// TODO: AffiliationMods support (Nightwave). // TODO: AffiliationMods support (Nightwave).

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@ -1236,19 +1236,18 @@ export const addMissionRewards = async (
SyndicateXPItemReward = medallionAmount; SyndicateXPItemReward = medallionAmount;
} else { } else {
if (rewardInfo.JobTier! >= 0) { if (rewardInfo.JobTier! >= 0) {
AffiliationMods.push(
addStanding( addStanding(
inventory, inventory,
syndicateEntry.Tag, syndicateEntry.Tag,
Math.floor(currentJob.xpAmounts[rewardInfo.JobStage] / (rewardInfo.Q ? 0.8 : 1)) Math.floor(currentJob.xpAmounts[rewardInfo.JobStage] / (rewardInfo.Q ? 0.8 : 1)),
) AffiliationMods
); );
} else { } else {
if (jobType.endsWith("Heists/HeistProfitTakerBountyOne") && rewardInfo.JobStage === 2) { if (jobType.endsWith("Heists/HeistProfitTakerBountyOne") && rewardInfo.JobStage === 2) {
AffiliationMods.push(addStanding(inventory, syndicateEntry.Tag, 1000)); addStanding(inventory, syndicateEntry.Tag, 1000, AffiliationMods);
} }
if (jobType.endsWith("Hunts/AllTeralystsHunt") && rewardInfo.JobStage === 2) { if (jobType.endsWith("Hunts/AllTeralystsHunt") && rewardInfo.JobStage === 2) {
AffiliationMods.push(addStanding(inventory, syndicateEntry.Tag, 5000)); addStanding(inventory, syndicateEntry.Tag, 5000, AffiliationMods);
} }
if ( if (
[ [
@ -1259,7 +1258,7 @@ export const addMissionRewards = async (
"Heists/HeistExploiterBountyOne" "Heists/HeistExploiterBountyOne"
].some(ending => jobType.endsWith(ending)) ].some(ending => jobType.endsWith(ending))
) { ) {
AffiliationMods.push(addStanding(inventory, syndicateEntry.Tag, 1000)); addStanding(inventory, syndicateEntry.Tag, 1000, AffiliationMods);
} }
} }
} }
@ -1284,7 +1283,7 @@ export const addMissionRewards = async (
let standingAmount = (tier + 1) * 1000; let standingAmount = (tier + 1) * 1000;
if (tier > 5) standingAmount = 7500; // InfestedLichBounty if (tier > 5) standingAmount = 7500; // InfestedLichBounty
if (isSteelPath) standingAmount *= 1.5; if (isSteelPath) standingAmount *= 1.5;
AffiliationMods.push(addStanding(inventory, syndicateTag, standingAmount)); addStanding(inventory, syndicateTag, standingAmount, AffiliationMods);
} }
if (syndicateTag == "HexSyndicate" && chemistry && tier < 6) { if (syndicateTag == "HexSyndicate" && chemistry && tier < 6) {
const seed = getWorldState().SyndicateMissions.find(x => x.Tag == "HexSyndicate")!.Seed; const seed = getWorldState().SyndicateMissions.find(x => x.Tag == "HexSyndicate")!.Seed;

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@ -176,56 +176,56 @@ dict = {
import_importNote: `Puedes proporcionar una respuesta de inventario completa o parcial (representación del cliente) aquí. Todos los campos compatibles con el importador <b>serán sobrescritos</b> en tu cuenta.`, import_importNote: `Puedes proporcionar una respuesta de inventario completa o parcial (representación del cliente) aquí. Todos los campos compatibles con el importador <b>serán sobrescritos</b> en tu cuenta.`,
import_submit: `Enviar`, import_submit: `Enviar`,
upgrade_Equilibrium: `[UNTRANSLATED] +|VAL|% Energy from Health pickups, +|VAL|% Health from Energy pickups`, upgrade_Equilibrium: `+|VAL|% de Energía al recoger salud, +|VAL|% de Salud al recoger energía`,
upgrade_MeleeCritDamage: `[UNTRANSLATED] +|VAL|% Melee Critical Damage`, upgrade_MeleeCritDamage: `+|VAL|% de daño crítico cuerpo a cuerpo`,
upgrade_PrimaryStatusChance: `[UNTRANSLATED] +|VAL|% Primary Status Chance`, upgrade_PrimaryStatusChance: `+|VAL|% de probabilidad de estado en armas primarias`,
upgrade_SecondaryCritChance: `[UNTRANSLATED] +|VAL|% Secondary Critical Chance`, upgrade_SecondaryCritChance: `+|VAL|% de probabilidad crítica en armas secundarias`,
upgrade_WarframeAbilityDuration: `[UNTRANSLATED] +|VAL|% Ability Duration`, upgrade_WarframeAbilityDuration: `+|VAL|% de duración de habilidades`,
upgrade_WarframeAbilityStrength: `[UNTRANSLATED] +|VAL|% Ability Strength`, upgrade_WarframeAbilityStrength: `+|VAL|% de fuerza de habilidades`,
upgrade_WarframeArmourMax: `[UNTRANSLATED] +|VAL| Armor`, upgrade_WarframeArmourMax: `+|VAL| de armadura`,
upgrade_WarframeBlastProc: `[UNTRANSLATED] +|VAL| Shields on inflicting Blast Status`, upgrade_WarframeBlastProc: `+|VAL| de escudos al infligir estado de explosión`,
upgrade_WarframeCastingSpeed: `[UNTRANSLATED] +|VAL|% Casting Speed`, upgrade_WarframeCastingSpeed: `+|VAL|% de velocidad de lanzamiento de habilidades`,
upgrade_WarframeCorrosiveDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Corrosion Status`, upgrade_WarframeCorrosiveDamageBoost: `+|VAL|% de daño de habilidades a enemigos con estado corrosivo`,
upgrade_WarframeCorrosiveStack: `[UNTRANSLATED] Increase max stacks of Corrosion Status by +|VAL|`, upgrade_WarframeCorrosiveStack: `Aumenta los acumuladores máximos de estado corrosivo en +|VAL|`,
upgrade_WarframeCritDamageBoost: `[UNTRANSLATED] +|VAL|% Melee Critical Damage (Doubles over 500 Energy)`, upgrade_WarframeCritDamageBoost: `+|VAL|% de daño crítico cuerpo a cuerpo (se duplica con más de 500 de energía)`,
upgrade_WarframeElectricDamage: `[UNTRANSLATED] +|VAL1|% Primary Electricity Damage (+|VAL2|% per additional Shard)`, upgrade_WarframeElectricDamage: `+|VAL1|% de daño eléctrico en armas primarias (+|VAL2|% por fragmento adicional)`,
upgrade_WarframeElectricDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Electricity Status`, upgrade_WarframeElectricDamageBoost: `+|VAL|% de daño de habilidades a enemigos con estado eléctrico`,
upgrade_WarframeEnergyMax: `[UNTRANSLATED] +|VAL| Energy Max`, upgrade_WarframeEnergyMax: `+|VAL| de energía máxima`,
upgrade_WarframeGlobeEffectEnergy: `[UNTRANSLATED] +|VAL|% Energy Orb Effectiveness`, upgrade_WarframeGlobeEffectEnergy: `+|VAL|% de efectividad de orbes de energía`,
upgrade_WarframeGlobeEffectHealth: `[UNTRANSLATED] +|VAL|% Health Orb Effectiveness`, upgrade_WarframeGlobeEffectHealth: `+|VAL|% de efectividad de orbes de salud`,
upgrade_WarframeHealthMax: `[UNTRANSLATED] +|VAL| Health`, upgrade_WarframeHealthMax: `+|VAL| de salud máxima`,
upgrade_WarframeHPBoostFromImpact: `[UNTRANSLATED] +|VAL1| Health per enemy killed with Blast Damage (Max |VAL2| Health)`, upgrade_WarframeHPBoostFromImpact: `+|VAL1| de salud por enemigo eliminado con daño explosivo (máximo |VAL2| de salud)`,
upgrade_WarframeParkourVelocity: `[UNTRANSLATED] +|VAL|% Parkour Velocity`, upgrade_WarframeParkourVelocity: `+|VAL|% de velocidad de parkour`,
upgrade_WarframeRadiationDamageBoost: `[UNTRANSLATED] +|VAL|% Ability Damage on enemies affected by Radiation Status`, upgrade_WarframeRadiationDamageBoost: `+|VAL|% de daño de habilidades a enemigos con estado radiactivo`,
upgrade_WarframeRegen: `[UNTRANSLATED] +|VAL| Health Regen/s`, upgrade_WarframeRegen: `+|VAL| de regeneración de salud por segundo`,
upgrade_WarframeShieldMax: `[UNTRANSLATED] +|VAL| Shield`, upgrade_WarframeShieldMax: `+|VAL| de escudo`,
upgrade_WarframeStartingEnergy: `[UNTRANSLATED] +|VAL|% Energy on Spawn`, upgrade_WarframeStartingEnergy: `+|VAL|% de energía al reaparecer`,
upgrade_WarframeToxinDamage: `[UNTRANSLATED] +|VAL|% Toxin Status Effect Damage`, upgrade_WarframeToxinDamage: `+|VAL|% de daño por efecto de estado tóxico`,
upgrade_WarframeToxinHeal: `[UNTRANSLATED] +|VAL| Health on damaging enemies with Toxin Status`, upgrade_WarframeToxinHeal: `+|VAL| de salud al dañar enemigos con estado tóxico`,
upgrade_WeaponCritBoostFromHeat: `[UNTRANSLATED] +|VAL1|% Secondary Critical Chance per Heat-affected enemy killed (Max |VAL2|%)`, upgrade_WeaponCritBoostFromHeat: `+|VAL1|% de probabilidad crítica secundaria por enemigo afectado por calor eliminado (máx. |VAL2|%)`,
upgrade_AvatarAbilityRange: `[UNTRANSLATED] +7.5% Ability Range`, upgrade_AvatarAbilityRange: `+7.5% de alcance de habilidades`,
upgrade_AvatarAbilityEfficiency: `[UNTRANSLATED] +5% Ability Efficiency`, upgrade_AvatarAbilityEfficiency: `+5% de eficiencia de habilidades`,
upgrade_AvatarEnergyRegen: `[UNTRANSLATED] +0.5 Energy Regen/s`, upgrade_AvatarEnergyRegen: `+0.5 de regeneración de energía por segundo`,
upgrade_AvatarEnemyRadar: `[UNTRANSLATED] +5m Enemy Radar`, upgrade_AvatarEnemyRadar: `+5m de radar de enemigos`,
upgrade_AvatarLootRadar: `[UNTRANSLATED] +7m Loot Radar`, upgrade_AvatarLootRadar: `+7m de radar de botín`,
upgrade_WeaponAmmoMax: `[UNTRANSLATED] +15% Ammo Max`, upgrade_WeaponAmmoMax: `+15% de munición máxima`,
upgrade_EnemyArmorReductionAura: `[UNTRANSLATED] -3% Enemy Armor`, upgrade_EnemyArmorReductionAura: `-3% de armadura enemiga`,
upgrade_OnExecutionAmmo: `[UNTRANSLATED] 100% Primary and Secondary Magazine Refill on Mercy`, upgrade_OnExecutionAmmo: `Recarga al 100% el cargador primario y secundario tras ejecución (Misericordia)`,
upgrade_OnExecutionHealthDrop: `[UNTRANSLATED] 100% chance to drop a Health Orb on Mercy`, upgrade_OnExecutionHealthDrop: `100% de probabilidad de soltar un orbe de salud tras ejecución (Misericordia)`,
upgrade_OnExecutionEnergyDrop: `[UNTRANSLATED] 50% chance to drop an Energy Orb on Mercy`, upgrade_OnExecutionEnergyDrop: `50% de probabilidad de soltar un orbe de energía tras ejecución (Misericordia)`,
upgrade_OnFailHackReset: `[UNTRANSLATED] +50% to retry on Hacking failure`, upgrade_OnFailHackReset: `+50% de probabilidad de reintento al fallar un hackeo`,
upgrade_DamageReductionOnHack: `[UNTRANSLATED] 75% Damage Reduction while Hacking`, upgrade_DamageReductionOnHack: `75% de reducción de daño al hackear`,
upgrade_OnExecutionReviveCompanion: `[UNTRANSLATED] Mercy Kills reduce Companion Recovery by 15s`, upgrade_OnExecutionReviveCompanion: `Las ejecuciones reducen el tiempo de recuperación del compañero en 15s`,
upgrade_OnExecutionParkourSpeed: `[UNTRANSLATED] +60% Parkour Speed after a Mercy for 15s`, upgrade_OnExecutionParkourSpeed: `+60% de velocidad de parkour durante 15s tras una ejecución`,
upgrade_AvatarTimeLimitIncrease: `[UNTRANSLATED] s to Hacking`, upgrade_AvatarTimeLimitIncrease: `+|VAL|s al tiempo de hackeo`,
upgrade_ElectrifyOnHack: `[UNTRANSLATED] Shock enemies within 20m while Hacking`, upgrade_ElectrifyOnHack: `Electrocuta a los enemigos en un radio de 20m al hackear`,
upgrade_OnExecutionTerrify: `[UNTRANSLATED] 50% chance for enemies within 15m to cower in fear for 8 seconds on Mercy`, upgrade_OnExecutionTerrify: `50% de probabilidad de que enemigos en un radio de 15m entren en pánico por 8s tras una ejecución`,
upgrade_OnHackLockers: `[UNTRANSLATED] Unlock 5 lockers within 20m after Hacking`, upgrade_OnHackLockers: `Desbloquea 5 casilleros en un radio de 20m tras hackear`,
upgrade_OnExecutionBlind: `[UNTRANSLATED] Blind enemies within 18m on Mercy`, upgrade_OnExecutionBlind: `Ciega a los enemigos en un radio de 18m tras una ejecución`,
upgrade_OnExecutionDrainPower: `[UNTRANSLATED] 100% chance for next ability cast to gain +50% Ability Strength on Mercy`, upgrade_OnExecutionDrainPower: `100% de probabilidad de que la siguiente habilidad tenga +50% de fuerza tras una ejecución`,
upgrade_OnHackSprintSpeed: `[UNTRANSLATED] +75% Sprint Speed for 15s after Hacking`, upgrade_OnHackSprintSpeed: `+75% de velocidad de carrera durante 15s después de hackear`,
upgrade_SwiftExecute: `[UNTRANSLATED] Speed of Mercy Kills increased by 50%`, upgrade_SwiftExecute: `Velocidad de ejecuciones aumentada en un 50%`,
upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after hacking`, upgrade_OnHackInvis: `Invisible durante 15 segundos después de hackear`,
prettier_sucks_ass: `` prettier_sucks_ass: ``
}; };