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@ -1463,7 +1463,9 @@ export const addMissionRewards = async (
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if (inventory.Nemesis.Faction == "FC_INFESTATION") {
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if (inventory.Nemesis.Faction == "FC_INFESTATION") {
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inventory.Nemesis.MissionCount += 1;
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inventory.Nemesis.MissionCount += 1;
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inventory.Nemesis.HenchmenKilled = Math.min(inventory.Nemesis.HenchmenKilled + 5, 95); // 5 progress per mission until 95
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let antivirusGain = 5;
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antivirusGain *= inventory.nemesisHenchmenKillsMultiplierInfestation ?? 1;
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inventory.Nemesis.HenchmenKilled = Math.min(inventory.Nemesis.HenchmenKilled + antivirusGain, 95); // 5 progress per mission until 95
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inventoryChanges.Nemesis.MissionCount ??= 0;
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inventoryChanges.Nemesis.MissionCount ??= 0;
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inventoryChanges.Nemesis.MissionCount += 1;
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inventoryChanges.Nemesis.MissionCount += 1;
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