fix: omit plains of eidolon from non-grineer sorties (#2472)
Closes #2470 Reviewed-on: #2472 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -261,7 +261,8 @@ export const getSortie = (day: number): ISortie => {
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if (
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if (
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sortieFactionToSystemIndexes[sortieBossToFaction[boss]].includes(value.systemIndex) &&
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sortieFactionToSystemIndexes[sortieBossToFaction[boss]].includes(value.systemIndex) &&
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sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
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sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
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key in sortieTilesets
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key in sortieTilesets &&
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(key != "SolNode228" || sortieBossToFaction[boss] == "FC_GRINEER") // PoE does not work for non-infested enemies
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) {
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) {
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nodes.push(key);
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nodes.push(key);
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}
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}
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