fix: omit plains of eidolon from non-grineer sorties (#2472)
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Closes #2470

Reviewed-on: #2472
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-07-11 21:15:48 -07:00 committed by Sainan
parent a16e2716f1
commit 838818543c

View File

@ -261,7 +261,8 @@ export const getSortie = (day: number): ISortie => {
if ( if (
sortieFactionToSystemIndexes[sortieBossToFaction[boss]].includes(value.systemIndex) && sortieFactionToSystemIndexes[sortieBossToFaction[boss]].includes(value.systemIndex) &&
sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) && sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
key in sortieTilesets key in sortieTilesets &&
(key != "SolNode228" || sortieBossToFaction[boss] == "FC_GRINEER") // PoE does not work for non-infested enemies
) { ) {
nodes.push(key); nodes.push(key);
} }