temp fix
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Build / build (18) (push) Successful in 56s
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@ -30,10 +30,11 @@ export const updateQuestController: RequestHandler = async (req, res) => {
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const questCompletionItems = getQuestCompletionItems(questKeyName);
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const questCompletionItems = getQuestCompletionItems(questKeyName);
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logger.debug(`quest completion items`, questCompletionItems);
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logger.debug(`quest completion items`, questCompletionItems);
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const inventoryChanges = await addItems(inventory, questCompletionItems);
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if (questCompletionItems) {
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const inventoryChanges = await addItems(inventory, questCompletionItems);
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updateQuestResponse.InventoryChanges = inventoryChanges;
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}
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inventory.ActiveQuest = "";
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inventory.ActiveQuest = "";
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updateQuestResponse.InventoryChanges = inventoryChanges;
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}
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}
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//TODO: might need to parse the custom data and add the associated items to inventory
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//TODO: might need to parse the custom data and add the associated items to inventory
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@ -189,11 +189,13 @@ export const getNode = (nodeName: string): IRegion => {
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};
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};
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export const getQuestCompletionItems = (questKey: string) => {
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export const getQuestCompletionItems = (questKey: string) => {
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const items = (questCompletionItems as unknown as Record<string, ITypeCount[] | undefined>)[questKey];
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const items = (questCompletionItems as unknown as Record<string, ITypeCount[]> | undefined)?.[questKey];
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if (!items) {
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throw new Error(`Quest ${questKey} not found in questCompletionItems`);
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}
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if (!items) {
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logger.error(
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`Quest ${questKey} not found in questCompletionItems, quest completion items have not been given. This is a temporary solution`
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);
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}
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return items;
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return items;
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};
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};
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