diff --git a/src/controllers/api/missionInventoryUpdateController.ts b/src/controllers/api/missionInventoryUpdateController.ts index 5f43f07a..8ad7ad32 100644 --- a/src/controllers/api/missionInventoryUpdateController.ts +++ b/src/controllers/api/missionInventoryUpdateController.ts @@ -75,8 +75,6 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res) const { MissionRewards, inventoryChanges, credits, AffiliationMods, SyndicateXPItemReward } = await addMissionRewards(inventory, missionReport, firstCompletion); - - //TODO: figure out when to send inventory. it is needed for many cases. const response: IMissionInventoryUpdateResponse = { InventoryChanges: inventoryChanges, @@ -92,45 +90,41 @@ export const missionInventoryUpdateController: RequestHandler = async (req, res) response.ConquestCompletedMissionsCount = missionReport.ConquestMissionsCompleted == 2 ? 0 : missionReport.ConquestMissionsCompleted + 1; - - let score = 1; - if(missionReport.RewardInfo?.ConquestHardModeActive === 1) - score += 3 + if (missionReport.RewardInfo?.ConquestHardModeActive === 1) score += 3; if (missionReport.RewardInfo?.ConquestPersonalModifiersActive !== undefined) score += missionReport.RewardInfo?.ConquestPersonalModifiersActive; if (missionReport.RewardInfo?.ConquestEquipmentSuggestionsFulfilled !== undefined) score += missionReport.RewardInfo?.ConquestEquipmentSuggestionsFulfilled; - score *= missionReport.ConquestMissionsCompleted + 1 + score *= missionReport.ConquestMissionsCompleted + 1; - if(missionReport.ConquestMissionsCompleted == 2 && missionReport.RewardInfo?.ConquestHardModeActive === 1) + if (missionReport.ConquestMissionsCompleted == 2 && missionReport.RewardInfo?.ConquestHardModeActive === 1) score += 1; const conquestType = missionReport.RewardInfo?.ConquestType; - const conquestNode = conquestType == "HexConquest" ? "EchoesHexConquestHardModeUnlocked" : "EntratiLabConquestHardModeUnlocked"; - if(score >= 25 && inventory.NodeIntrosCompleted.find(x => x == conquestNode) === undefined) + const conquestNode = + conquestType == "HexConquest" ? "EchoesHexConquestHardModeUnlocked" : "EntratiLabConquestHardModeUnlocked"; + if (score >= 25 && inventory.NodeIntrosCompleted.find(x => x == conquestNode) === undefined) inventory.NodeIntrosCompleted.push(conquestNode); - - if(conquestType == "HexConquest") - { + + if (conquestType == "HexConquest") { inventory.EchoesHexConquestCacheScoreMission ??= 0; - if(score > inventory.EchoesHexConquestCacheScoreMission ) + if (score > inventory.EchoesHexConquestCacheScoreMission) inventory.EchoesHexConquestCacheScoreMission = score; - }else - { + } else { inventory.EntratiLabConquestCacheScoreMission ??= 0; - - if(score > inventory.EntratiLabConquestCacheScoreMission ) + + if (score > inventory.EntratiLabConquestCacheScoreMission) inventory.EntratiLabConquestCacheScoreMission = score; } } await inventory.save(); const inventoryResponse = await getInventoryResponse(inventory, true); - response.InventoryJson = JSON.stringify(inventoryResponse); + response.InventoryJson = JSON.stringify(inventoryResponse); res.json(response); };