fix: don't use path-based matching to add QuestKeys (#967)

Reviewed-on: #967
Co-authored-by: Sainan <sainan@calamity.inc>
Co-committed-by: Sainan <sainan@calamity.inc>
This commit is contained in:
Sainan 2025-02-19 12:42:21 -08:00 committed by nrbdev
parent f00be81cc8
commit 7c2c0f9077

View File

@ -38,6 +38,7 @@ import {
ExportCustoms,
ExportFlavour,
ExportGear,
ExportKeys,
ExportRecipes,
ExportResources,
ExportSentinels,
@ -365,6 +366,19 @@ export const addItem = async (
}
};
}
if (typeName in ExportKeys) {
// Note: "/Lotus/Types/Keys/" contains some EmailItems and ShipFeatureItems
inventory.QuestKeys.push({ ItemType: typeName });
return {
InventoryChanges: {
QuestKeys: [
{
ItemType: typeName
}
]
}
};
}
// Path-based duck typing
switch (typeName.substr(1).split("/")[1]) {
@ -481,18 +495,6 @@ export const addItem = async (
}
break;
}
case "Keys": {
inventory.QuestKeys.push({ ItemType: typeName });
return {
InventoryChanges: {
QuestKeys: [
{
ItemType: typeName
}
]
}
};
}
case "NeutralCreatures": {
const horseIndex = inventory.Horses.push({ ItemType: typeName });
return {