fix: don't trigger G3 capture when LevelKeyName is present
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This commit is contained in:
Sainan 2025-04-17 17:42:37 +02:00
parent e38d52fb1b
commit 794153d874

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@ -128,11 +128,16 @@ export const addMissionInventoryUpdates = async (
]); ]);
} }
} }
// Somewhat heuristically detect G3 capture:
// - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1365
// - https://onlyg.it/OpenWF/SpaceNinjaServer/issues/1694
if ( if (
inventoryUpdates.MissionFailed && inventoryUpdates.MissionFailed &&
inventoryUpdates.MissionStatus == "GS_FAILURE" && inventoryUpdates.MissionStatus == "GS_FAILURE" &&
inventoryUpdates.ObjectiveReached && inventoryUpdates.ObjectiveReached &&
!inventoryUpdates.LockedWeaponGroup !inventoryUpdates.LockedWeaponGroup &&
!inventoryUpdates.LevelKeyName
) { ) {
const loadout = (await Loadout.findById(inventory.LoadOutPresets, "NORMAL"))!; const loadout = (await Loadout.findById(inventory.LoadOutPresets, "NORMAL"))!;
const config = loadout.NORMAL.id(inventory.CurrentLoadOutIds[0].$oid)!; const config = loadout.NORMAL.id(inventory.CurrentLoadOutIds[0].$oid)!;