separate quest and level keys
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46f39c5211
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78aaecbb7d
@ -304,15 +304,28 @@ export const addItem = async (
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}
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}
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if (typeName in ExportKeys) {
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if (typeName in ExportKeys) {
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if (typeName.toLocaleLowerCase().includes("quest")) {
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const changes = {
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const changes = {
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ItemType: typeName
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ItemType: typeName
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};
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};
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addKey(typeName, accountId);
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addQuestKey(typeName, accountId);
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return {
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return {
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InventoryChanges: {
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InventoryChanges: {
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QuestKeys: [changes]
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QuestKeys: [changes]
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}
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}
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};
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};
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} else {
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const changes = {
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ItemType: typeName,
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ItemCount: quantity
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};
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addLevelKey(typeName, quantity, accountId);
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return {
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InventoryChanges: {
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LevelKeys: [changes]
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}
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};
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}
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}
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}
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// Path-based duck typing
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// Path-based duck typing
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@ -549,13 +562,20 @@ export const addKubrowEgg = async (
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return changedInventory.KubrowPetEggs[index - 1];
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return changedInventory.KubrowPetEggs[index - 1];
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};
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};
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export const addKey = async (typeName: string, accountId: string): Promise<IQuestKeyResponse> => {
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export const addQuestKey = async (typeName: string, accountId: string): Promise<IQuestKeyResponse> => {
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const inventory = await getInventory(accountId);
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const inventory = await getInventory(accountId);
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const index = inventory.QuestKeys.push({ ItemType: typeName }) - 1;
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const index = inventory.QuestKeys.push({ ItemType: typeName }) - 1;
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const changedInventory = await inventory.save();
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const changedInventory = await inventory.save();
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return changedInventory.QuestKeys[index].toJSON();
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return changedInventory.QuestKeys[index].toJSON();
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};
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};
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export const addLevelKey = async (typeName: string, quantity: number, accountId: string): Promise<IConsumable> => {
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const inventory = await getInventory(accountId);
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const index = inventory.LevelKeys.push({ ItemType: typeName, ItemCount: quantity }) - 1;
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const changedInventory = await inventory.save();
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return changedInventory.LevelKeys[index];
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};
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const addGearExpByCategory = (
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const addGearExpByCategory = (
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inventory: IInventoryDatabaseDocument,
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inventory: IInventoryDatabaseDocument,
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gearArray: IEquipmentClient[] | undefined,
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gearArray: IEquipmentClient[] | undefined,
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