feat: increase BountyScore for additional stratos emblems earned
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Build / build (pull_request) Successful in 1m29s
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@ -326,7 +326,15 @@ export const importInventory = (db: TInventoryDatabaseDocument, client: Partial<
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"GiftsRemaining",
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"ChallengesFixVersion",
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"Founder",
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"Guide"
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"Guide",
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"BountyScore",
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"EntratiVaultCountLastPeriod",
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"EntratiLabConquestUnlocked",
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"EntratiLabConquestHardModeStatus",
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"EntratiLabConquestCacheScoreMission",
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"EchoesHexConquestUnlocked",
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"EchoesHexConquestHardModeStatus",
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"EchoesHexConquestCacheScoreMission"
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] as const) {
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if (client[key] !== undefined) {
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db[key] = client[key];
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@ -1489,7 +1489,13 @@ export const addSkin = (
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inventoryChanges: IInventoryChanges = {}
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): IInventoryChanges => {
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if (inventory.WeaponSkins.some(x => x.ItemType == typeName)) {
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logger.debug(`refusing to add WeaponSkin ${typeName} because account already owns it`);
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if (typeName == "/Lotus/Upgrades/Skins/Clan/BountyHunterBadgeItem") {
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logger.debug(`account already owns stratos emblem, increasing bounty score instead`);
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inventory.BountyScore ??= 0;
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inventory.BountyScore += 1;
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} else {
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logger.debug(`refusing to add WeaponSkin ${typeName} because account already owns it`);
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}
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} else {
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const index =
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inventory.WeaponSkins.push({
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@ -360,7 +360,7 @@ export interface IInventoryClient extends IDailyAffiliations, InventoryClientEqu
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ThemeStyle: string;
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ThemeBackground: string;
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ThemeSounds: string;
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BountyScore: number;
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BountyScore?: number;
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//ChallengeInstanceStates: IChallengeInstanceState[];
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LoginMilestoneRewards: string[];
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RecentVendorPurchases?: IRecentVendorPurchaseClient[];
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