feat: randomise classic bounty xpAmounts (#2150)
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Reviewed-on: #2150
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-06-13 04:46:18 -07:00 committed by Sainan
parent fcc11206cc
commit 71d1b6094c

View File

@ -453,13 +453,37 @@ const pushWeeklyActs = (
} }
}; };
const generateXpAmounts = (rng: SRng, stageCount: number, minXp: number, maxXp: number): number[] => {
const step = minXp < 1000 ? 1 : 10;
const totalDeciXp = rng.randomInt(minXp / step, maxXp / step);
const xpAmounts: number[] = [];
if (stageCount < 4) {
const perStage = Math.ceil(totalDeciXp / stageCount) * step;
for (let i = 0; i != stageCount; ++i) {
xpAmounts.push(perStage);
}
} else {
const perStage = Math.ceil(Math.round(totalDeciXp * 0.667) / (stageCount - 1)) * step;
for (let i = 0; i != stageCount - 1; ++i) {
xpAmounts.push(perStage);
}
xpAmounts.push(Math.ceil(totalDeciXp * 0.332) * step);
}
return xpAmounts;
};
// Test vectors:
//console.log(generateXpAmounts(new SRng(1337n), 5, 5000, 5000)); // [840, 840, 840, 840, 1660]
//console.log(generateXpAmounts(new SRng(1337n), 3, 40, 40)); // [14, 14, 14]
//console.log(generateXpAmounts(new SRng(1337n), 5, 150, 150)); // [25, 25, 25, 25, 50]
//console.log(generateXpAmounts(new SRng(1337n), 4, 10, 10)); // [2, 2, 2, 4]
//console.log(generateXpAmounts(new SRng(1337n), 4, 15, 15)); // [4, 4, 4, 5]
//console.log(generateXpAmounts(new SRng(1337n), 4, 20, 20)); // [5, 5, 5, 7]
export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[], bountyCycle: number): void => { export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[], bountyCycle: number): void => {
const table = String.fromCharCode(65 + (bountyCycle % 3)); const table = String.fromCharCode(65 + (bountyCycle % 3));
const vaultTable = String.fromCharCode(65 + ((bountyCycle + 1) % 3)); const vaultTable = String.fromCharCode(65 + ((bountyCycle + 1) % 3));
const deimosDTable = String.fromCharCode(65 + (bountyCycle % 2)); const deimosDTable = String.fromCharCode(65 + (bountyCycle % 2));
// TODO: xpAmounts need to be calculated based on the jobType somehow?
const seed = new SRng(bountyCycle).randomInt(0, 100_000); const seed = new SRng(bountyCycle).randomInt(0, 100_000);
const bountyCycleStart = bountyCycle * 9000000; const bountyCycleStart = bountyCycle * 9000000;
const bountyCycleEnd = bountyCycleStart + 9000000; const bountyCycleEnd = bountyCycleStart + 9000000;
@ -482,7 +506,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 0, masteryReq: 0,
minEnemyLevel: 5, minEnemyLevel: 5,
maxEnemyLevel: 15, maxEnemyLevel: 15,
xpAmounts: [430, 430, 430] xpAmounts: generateXpAmounts(rng, 3, 1000, 1500)
}, },
{ {
jobType: rng.randomElement(eidolonJobs), jobType: rng.randomElement(eidolonJobs),
@ -490,7 +514,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 1, masteryReq: 1,
minEnemyLevel: 10, minEnemyLevel: 10,
maxEnemyLevel: 30, maxEnemyLevel: 30,
xpAmounts: [620, 620, 620] xpAmounts: generateXpAmounts(rng, 3, 1750, 2250)
}, },
{ {
jobType: rng.randomElement(eidolonJobs), jobType: rng.randomElement(eidolonJobs),
@ -498,7 +522,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 2, masteryReq: 2,
minEnemyLevel: 20, minEnemyLevel: 20,
maxEnemyLevel: 40, maxEnemyLevel: 40,
xpAmounts: [670, 670, 670, 990] xpAmounts: generateXpAmounts(rng, 4, 2500, 3000)
}, },
{ {
jobType: rng.randomElement(eidolonJobs), jobType: rng.randomElement(eidolonJobs),
@ -506,7 +530,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 3, masteryReq: 3,
minEnemyLevel: 30, minEnemyLevel: 30,
maxEnemyLevel: 50, maxEnemyLevel: 50,
xpAmounts: [570, 570, 570, 570, 1110] xpAmounts: generateXpAmounts(rng, 5, 3250, 3750)
}, },
{ {
jobType: rng.randomElement(eidolonJobs), jobType: rng.randomElement(eidolonJobs),
@ -514,7 +538,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 5, masteryReq: 5,
minEnemyLevel: 40, minEnemyLevel: 40,
maxEnemyLevel: 60, maxEnemyLevel: 60,
xpAmounts: [740, 740, 740, 740, 1450] xpAmounts: generateXpAmounts(rng, 5, 4000, 4500)
}, },
{ {
jobType: rng.randomElement(eidolonJobs), jobType: rng.randomElement(eidolonJobs),
@ -530,7 +554,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 0, masteryReq: 0,
minEnemyLevel: 50, minEnemyLevel: 50,
maxEnemyLevel: 70, maxEnemyLevel: 70,
xpAmounts: [840, 840, 840, 840, 1650] xpAmounts: generateXpAmounts(rng, 5, 4500, 5000)
} }
] ]
}); });
@ -554,7 +578,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 0, masteryReq: 0,
minEnemyLevel: 5, minEnemyLevel: 5,
maxEnemyLevel: 15, maxEnemyLevel: 15,
xpAmounts: [340, 340, 340] xpAmounts: generateXpAmounts(rng, 3, 1000, 1500)
}, },
{ {
jobType: rng.randomElement(venusJobs), jobType: rng.randomElement(venusJobs),
@ -562,7 +586,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 1, masteryReq: 1,
minEnemyLevel: 10, minEnemyLevel: 10,
maxEnemyLevel: 30, maxEnemyLevel: 30,
xpAmounts: [660, 660, 660] xpAmounts: generateXpAmounts(rng, 3, 1750, 2250)
}, },
{ {
jobType: rng.randomElement(venusJobs), jobType: rng.randomElement(venusJobs),
@ -570,7 +594,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 2, masteryReq: 2,
minEnemyLevel: 20, minEnemyLevel: 20,
maxEnemyLevel: 40, maxEnemyLevel: 40,
xpAmounts: [610, 610, 610, 900] xpAmounts: generateXpAmounts(rng, 4, 2500, 3000)
}, },
{ {
jobType: rng.randomElement(venusJobs), jobType: rng.randomElement(venusJobs),
@ -578,7 +602,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 3, masteryReq: 3,
minEnemyLevel: 30, minEnemyLevel: 30,
maxEnemyLevel: 50, maxEnemyLevel: 50,
xpAmounts: [600, 600, 600, 600, 1170] xpAmounts: generateXpAmounts(rng, 5, 3250, 3750)
}, },
{ {
jobType: rng.randomElement(venusJobs), jobType: rng.randomElement(venusJobs),
@ -586,7 +610,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 5, masteryReq: 5,
minEnemyLevel: 40, minEnemyLevel: 40,
maxEnemyLevel: 60, maxEnemyLevel: 60,
xpAmounts: [690, 690, 690, 690, 1350] xpAmounts: generateXpAmounts(rng, 5, 4000, 4500)
}, },
{ {
jobType: rng.randomElement(venusJobs), jobType: rng.randomElement(venusJobs),
@ -602,7 +626,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 0, masteryReq: 0,
minEnemyLevel: 50, minEnemyLevel: 50,
maxEnemyLevel: 70, maxEnemyLevel: 70,
xpAmounts: [780, 780, 780, 780, 1540] xpAmounts: generateXpAmounts(rng, 5, 4500, 5000)
} }
] ]
}); });
@ -626,7 +650,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 0, masteryReq: 0,
minEnemyLevel: 5, minEnemyLevel: 5,
maxEnemyLevel: 15, maxEnemyLevel: 15,
xpAmounts: [5, 5, 5] xpAmounts: generateXpAmounts(rng, 3, 12, 18)
}, },
{ {
jobType: rng.randomElement(microplanetJobs), jobType: rng.randomElement(microplanetJobs),
@ -634,7 +658,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 1, masteryReq: 1,
minEnemyLevel: 15, minEnemyLevel: 15,
maxEnemyLevel: 25, maxEnemyLevel: 25,
xpAmounts: [12, 12, 12] xpAmounts: generateXpAmounts(rng, 3, 24, 36)
}, },
{ {
jobType: rng.randomElement(microplanetEndlessJobs), jobType: rng.randomElement(microplanetEndlessJobs),
@ -651,7 +675,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 2, masteryReq: 2,
minEnemyLevel: 30, minEnemyLevel: 30,
maxEnemyLevel: 40, maxEnemyLevel: 40,
xpAmounts: [17, 17, 17, 25] xpAmounts: generateXpAmounts(rng, 4, 72, 88)
}, },
{ {
jobType: rng.randomElement(microplanetJobs), jobType: rng.randomElement(microplanetJobs),
@ -659,7 +683,7 @@ export const pushClassicBounties = (syndicateMissions: ISyndicateMissionInfo[],
masteryReq: 3, masteryReq: 3,
minEnemyLevel: 40, minEnemyLevel: 40,
maxEnemyLevel: 60, maxEnemyLevel: 60,
xpAmounts: [22, 22, 22, 22, 43] xpAmounts: generateXpAmounts(rng, 5, 115, 135)
}, },
{ {
jobType: rng.randomElement(microplanetJobs), jobType: rng.randomElement(microplanetJobs),