From 711eb7ac4783875831fd7871ba4590f84519cc62 Mon Sep 17 00:00:00 2001 From: Animan8000 Date: Fri, 14 Nov 2025 01:50:33 -0800 Subject: [PATCH] fix: Shrine Defense node not showing up despite unlocking all missions via cheat (#3027) Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/3027 Reviewed-by: Sainan <63328889+sainan@users.noreply.github.com> Co-authored-by: Animan8000 Co-committed-by: Animan8000 --- src/controllers/custom/completeAllMissionsController.ts | 1 + 1 file changed, 1 insertion(+) diff --git a/src/controllers/custom/completeAllMissionsController.ts b/src/controllers/custom/completeAllMissionsController.ts index b15d3010..9eb3981a 100644 --- a/src/controllers/custom/completeAllMissionsController.ts +++ b/src/controllers/custom/completeAllMissionsController.ts @@ -35,6 +35,7 @@ export const completeAllMissionsController: RequestHandler = async (req, res) => await handleStoreItemAcquisition(reward.StoreItem, inventory, reward.ItemCount, undefined, true); } addString(inventory.NodeIntrosCompleted, "TeshinHardModeUnlocked"); + addString(inventory.NodeIntrosCompleted, "CetusInvasionNodeIntro"); addString(inventory.NodeIntrosCompleted, "CetusSyndicate_IntroJob"); let syndicate = inventory.Affiliations.find(x => x.Tag == "CetusSyndicate"); if (!syndicate) {