fix: don't set IsNew flag for starting gear
All checks were successful
Build / build (push) Successful in 1m32s
Build / build (pull_request) Successful in 1m4s

This commit is contained in:
Sainan 2025-04-26 06:09:01 +02:00
parent 13432bf034
commit 6eee1c8ab4
6 changed files with 55 additions and 77 deletions

View File

@ -62,14 +62,7 @@ export const crewShipIdentifySalvageController: RequestHandler = async (req, res
} satisfies IInnateDamageFingerprint)
};
}
addEquipment(
inventory,
"CrewShipSalvagedWeapons",
payload.ItemType,
undefined,
inventoryChanges,
defaultOverwrites
);
addEquipment(inventory, "CrewShipSalvagedWeapons", payload.ItemType, defaultOverwrites, inventoryChanges);
}
inventoryChanges.CrewShipRawSalvage = [

View File

@ -104,13 +104,14 @@ export const focusController: RequestHandler = async (req, res) => {
}
case FocusOperation.SentTrainingAmplifier: {
const request = JSON.parse(String(req.body)) as ISentTrainingAmplifierRequest;
const parts: string[] = [
const inventory = await getInventory(accountId);
const inventoryChanges = addEquipment(inventory, "OperatorAmps", request.StartingWeaponType, {
ModularParts: [
"/Lotus/Weapons/Sentients/OperatorAmplifiers/SentTrainingAmplifier/SentAmpTrainingGrip",
"/Lotus/Weapons/Sentients/OperatorAmplifiers/SentTrainingAmplifier/SentAmpTrainingChassis",
"/Lotus/Weapons/Sentients/OperatorAmplifiers/SentTrainingAmplifier/SentAmpTrainingBarrel"
];
const inventory = await getInventory(accountId);
const inventoryChanges = addEquipment(inventory, "OperatorAmps", request.StartingWeaponType, parts);
]
});
occupySlot(inventory, InventorySlot.AMPS, false);
await inventory.save();
res.json((inventoryChanges.OperatorAmps as IEquipmentClient[])[0]);

View File

@ -441,16 +441,9 @@ const finishComponentRepair = (
const inventoryChanges = {
...(category == "CrewShipWeaponSkins"
? addCrewShipWeaponSkin(inventory, salvageItem.ItemType, salvageItem.UpgradeFingerprint)
: addEquipment(
inventory,
category,
salvageItem.ItemType,
undefined,
{},
{
: addEquipment(inventory, category, salvageItem.ItemType, {
UpgradeFingerprint: salvageItem.UpgradeFingerprint
}
)),
})),
...occupySlot(inventory, InventorySlot.RJ_COMPONENT_AND_ARMAMENTS, false)
};

View File

@ -36,7 +36,9 @@ export const modularWeaponCraftingController: RequestHandler = async (req, res)
const inventory = await getInventory(accountId);
let defaultUpgrades: IDefaultUpgrade[] | undefined;
const defaultOverwrites: Partial<IEquipmentDatabase> = {};
const defaultOverwrites: Partial<IEquipmentDatabase> = {
ModularParts: data.Parts
};
const inventoryChanges: IInventoryChanges = {};
if (category == "KubrowPets") {
const traits = {
@ -151,7 +153,7 @@ export const modularWeaponCraftingController: RequestHandler = async (req, res)
}
}
defaultOverwrites.Configs = applyDefaultUpgrades(inventory, defaultUpgrades);
addEquipment(inventory, category, data.WeaponType, data.Parts, inventoryChanges, defaultOverwrites);
addEquipment(inventory, category, data.WeaponType, defaultOverwrites, inventoryChanges);
combineInventoryChanges(
inventoryChanges,
occupySlot(inventory, productCategoryToInventoryBin(category)!, !!data.isWebUi)

View File

@ -41,24 +41,18 @@ export const modularWeaponSaleController: RequestHandler = async (req, res) => {
const defaultUpgrades = getDefaultUpgrades(weaponInfo.ModularParts);
const configs = applyDefaultUpgrades(inventory, defaultUpgrades);
const inventoryChanges: IInventoryChanges = {
...addEquipment(
inventory,
category,
weaponInfo.ItemType,
weaponInfo.ModularParts,
{},
{
...addEquipment(inventory, category, weaponInfo.ItemType, {
Features: EquipmentFeatures.DOUBLE_CAPACITY | EquipmentFeatures.GILDED,
ItemName: payload.ItemName,
Configs: configs,
ModularParts: weaponInfo.ModularParts,
Polarity: [
{
Slot: payload.PolarizeSlot,
Value: payload.PolarizeValue
}
]
}
),
}),
...occupySlot(inventory, productCategoryToInventoryBin(category)!, true),
...updateCurrency(inventory, weaponInfo.PremiumPrice, true)
};

View File

@ -154,23 +154,22 @@ export const addStartingGear = async (
//TODO: properly merge weapon bin changes it is currently static here
const inventoryChanges: IInventoryChanges = {};
addEquipment(inventory, "LongGuns", LongGuns[0].ItemType, undefined, inventoryChanges);
addEquipment(inventory, "Pistols", Pistols[0].ItemType, undefined, inventoryChanges);
addEquipment(inventory, "Melee", Melee[0].ItemType, undefined, inventoryChanges);
await addPowerSuit(inventory, Suits[0].ItemType, inventoryChanges);
addEquipment(inventory, "LongGuns", LongGuns[0].ItemType, { IsNew: false }, inventoryChanges);
addEquipment(inventory, "Pistols", Pistols[0].ItemType, { IsNew: false }, inventoryChanges);
addEquipment(inventory, "Melee", Melee[0].ItemType, { IsNew: false }, inventoryChanges);
await addPowerSuit(inventory, Suits[0].ItemType, { IsNew: false }, inventoryChanges);
addEquipment(
inventory,
"DataKnives",
"/Lotus/Weapons/Tenno/HackingDevices/TnHackingDevice/TnHackingDeviceWeapon",
undefined,
inventoryChanges,
{ XP: 450_000 }
{ XP: 450_000, IsNew: false },
inventoryChanges
);
addEquipment(
inventory,
"Scoops",
"/Lotus/Weapons/Tenno/Speedball/SpeedballWeaponTest",
undefined,
{ IsNew: false },
inventoryChanges
);
@ -522,14 +521,7 @@ export const addItem = async (
]
});
}
const inventoryChanges = addEquipment(
inventory,
weapon.productCategory,
typeName,
[],
{},
defaultOverwrites
);
const inventoryChanges = addEquipment(inventory, weapon.productCategory, typeName, defaultOverwrites);
if (weapon.additionalItems) {
for (const item of weapon.additionalItems) {
combineInventoryChanges(inventoryChanges, await addItem(inventory, item, 1));
@ -630,12 +622,9 @@ export const addItem = async (
switch (typeName.substr(1).split("/")[2]) {
default: {
return {
...(await addPowerSuit(
inventory,
typeName,
{},
premiumPurchase ? EquipmentFeatures.DOUBLE_CAPACITY : undefined
)),
...(await addPowerSuit(inventory, typeName, {
Features: premiumPurchase ? EquipmentFeatures.DOUBLE_CAPACITY : undefined
})),
...occupySlot(inventory, InventorySlot.SUITS, premiumPurchase)
};
}
@ -855,8 +844,8 @@ const addSentinelWeapon = (
export const addPowerSuit = async (
inventory: TInventoryDatabaseDocument,
powersuitName: string,
inventoryChanges: IInventoryChanges = {},
features?: number
defaultOverwrites?: Partial<IEquipmentDatabase>,
inventoryChanges: IInventoryChanges = {}
): Promise<IInventoryChanges> => {
const powersuit = ExportWarframes[powersuitName] as IPowersuit | undefined;
const exalted = powersuit?.exalted ?? [];
@ -870,15 +859,20 @@ export const addPowerSuit = async (
}
}
}
const suitIndex =
inventory.Suits.push({
const suit: Omit<IEquipmentDatabase, "_id"> = Object.assign(
{
ItemType: powersuitName,
Configs: [],
UpgradeVer: 101,
XP: 0,
Features: features,
IsNew: true
}) - 1;
},
defaultOverwrites
);
if (!suit.IsNew) {
suit.IsNew = undefined;
}
const suitIndex = inventory.Suits.push(suit) - 1;
inventoryChanges.Suits ??= [];
inventoryChanges.Suits.push(inventory.Suits[suitIndex].toJSON<IEquipmentClient>());
return inventoryChanges;
@ -1199,20 +1193,21 @@ export const addEquipment = (
inventory: TInventoryDatabaseDocument,
category: TEquipmentKey,
type: string,
modularParts?: string[],
inventoryChanges: IInventoryChanges = {},
defaultOverwrites?: Partial<IEquipmentDatabase>
defaultOverwrites?: Partial<IEquipmentDatabase>,
inventoryChanges: IInventoryChanges = {}
): IInventoryChanges => {
const equipment = Object.assign(
const equipment: Omit<IEquipmentDatabase, "_id"> = Object.assign(
{
ItemType: type,
Configs: [],
XP: 0,
ModularParts: modularParts,
IsNew: category != "CrewShipWeapons" && category != "CrewShipSalvagedWeapons" ? true : undefined
},
defaultOverwrites
);
if (!equipment.IsNew) {
equipment.IsNew = undefined;
}
const index = inventory[category].push(equipment) - 1;
inventoryChanges[category] ??= [];