diff --git a/src/controllers/api/inventoryController.ts b/src/controllers/api/inventoryController.ts index 763fd6b6..949cc11f 100644 --- a/src/controllers/api/inventoryController.ts +++ b/src/controllers/api/inventoryController.ts @@ -32,20 +32,21 @@ export const inventoryController: RequestHandler = async (request, response) => account.LastLoginDay = today; await account.save(); - inventory.DailyAffiliation = 16000; - inventory.DailyAffiliationPvp = 16000; - inventory.DailyAffiliationLibrary = 16000; - inventory.DailyAffiliationCetus = 16000; - inventory.DailyAffiliationQuills = 16000; - inventory.DailyAffiliationSolaris = 16000; - inventory.DailyAffiliationVentkids = 16000; - inventory.DailyAffiliationVox = 16000; - inventory.DailyAffiliationEntrati = 16000; - inventory.DailyAffiliationNecraloid = 16000; - inventory.DailyAffiliationZariman = 16000; - inventory.DailyAffiliationKahl = 16000; - inventory.DailyAffiliationCavia = 16000; - inventory.DailyAffiliationHex = 16000; + inventory.DailyAffiliation = 16000 + inventory.PlayerLevel * 500; + inventory.DailyAffiliationPvp = 16000 + inventory.PlayerLevel * 500; + inventory.DailyAffiliationLibrary = 16000 + inventory.PlayerLevel * 500; + inventory.DailyAffiliationCetus = 16000 + inventory.PlayerLevel * 500; + inventory.DailyAffiliationQuills = 16000 + inventory.PlayerLevel * 500; + inventory.DailyAffiliationSolaris = 16000 + inventory.PlayerLevel * 500; + inventory.DailyAffiliationVentkids = 16000 + inventory.PlayerLevel * 500; + inventory.DailyAffiliationVox = 16000 + inventory.PlayerLevel * 500; + inventory.DailyAffiliationEntrati = 16000 + inventory.PlayerLevel * 500; + inventory.DailyAffiliationNecraloid = 16000 + inventory.PlayerLevel * 500; + inventory.DailyAffiliationZariman = 16000 + inventory.PlayerLevel * 500; + inventory.DailyAffiliationKahl = 16000 + inventory.PlayerLevel * 500; + inventory.DailyAffiliationCavia = 16000 + inventory.PlayerLevel * 500; + inventory.DailyAffiliationHex = 16000 + inventory.PlayerLevel * 500; + inventory.DailyFocus = 250000 + inventory.PlayerLevel * 5000; await inventory.save(); }