chore: ignore invalid item ids in saveLoadout
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Build / build (pull_request) Successful in 55s
With the 'IsNew' flag + webui delete item, this is quite easy to trigger and shouldn't prevent the other changes from going through.
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@ -149,7 +149,8 @@ export const handleInventoryItemConfigChange = async (
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} else {
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const inventoryItem = inventory.WeaponSkins.id(itemId);
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if (!inventoryItem) {
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throw new Error(`inventory item WeaponSkins not found with id ${itemId}`);
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logger.warn(`inventory item WeaponSkins not found with id ${itemId}`);
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continue;
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}
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if ("Favorite" in itemConfigEntries) {
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inventoryItem.Favorite = itemConfigEntries.Favorite;
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@ -177,7 +178,8 @@ export const handleInventoryItemConfigChange = async (
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const inventoryItem = inventory[equipmentName].id(itemId);
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if (!inventoryItem) {
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throw new Error(`inventory item ${equipmentName} not found with id ${itemId}`);
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logger.warn(`inventory item ${equipmentName} not found with id ${itemId}`);
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continue;
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}
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for (const [configId, config] of Object.entries(itemConfigEntries)) {
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