handle nemesis mode=r
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fd0eedb042
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@ -1,10 +1,17 @@
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import { getInfNodes, getNemesisPasscode } from "@/src/helpers/nemesisHelpers";
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import { encodeNemesisGuess, getInfNodes, getNemesisPasscode } from "@/src/helpers/nemesisHelpers";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { freeUpSlot, getInventory } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { SRng } from "@/src/services/rngService";
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import { IMongoDate, IOid } from "@/src/types/commonTypes";
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import { IInnateDamageFingerprint, InventorySlot, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
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import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
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import {
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IInnateDamageFingerprint,
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InventorySlot,
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IUpgradeClient,
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IWeaponSkinClient,
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TEquipmentKey
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} from "@/src/types/inventoryTypes/inventoryTypes";
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import { logger } from "@/src/utils/logger";
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import { RequestHandler } from "express";
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@ -66,6 +73,69 @@ export const nemesisController: RequestHandler = async (req, res) => {
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}
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}
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res.json({ GuessResult: guessResult });
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} else if (req.query.mode == "r") {
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const inventory = await getInventory(accountId, "Nemesis");
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const body = getJSONfromString<INemesisRequiemRequest>(String(req.body));
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if (inventory.Nemesis!.Faction == "FC_INFESTATION") {
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const guess: number[] = [body.guess & 0xf, (body.guess >> 4) & 0xf, (body.guess >> 8) & 0xf];
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const passcode = getNemesisPasscode(inventory.Nemesis!)[0];
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// Add to GuessHistory
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const result1 = passcode == guess[0] ? 0 : 1;
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const result2 = passcode == guess[1] ? 0 : 1;
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const result3 = passcode == guess[2] ? 0 : 1;
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inventory.Nemesis!.GuessHistory.push(
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encodeNemesisGuess(guess[0], result1, guess[1], result2, guess[2], result3)
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);
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// Increase antivirus
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let antivirusGain = 5;
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for (const upgrade of body.knife!.AttachedUpgrades) {
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switch (upgrade.ItemType) {
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case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusAndSpeedOnUseMod":
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antivirusGain += 10;
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break;
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case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusAndWeaponDamageOnUseMod":
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antivirusGain += 10;
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break;
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case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusLargeOnSingleUseMod": // Instant Secure
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antivirusGain += 15;
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break;
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case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusOnUseMod": // Immuno Shield
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antivirusGain += 15;
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break;
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case "/Lotus/Upgrades/Mods/DataSpike/Potency/GainAntivirusSmallOnSingleUseMod":
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antivirusGain += 10;
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break;
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}
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}
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inventory.Nemesis!.HenchmenKilled += antivirusGain;
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if (inventory.Nemesis!.HenchmenKilled >= 100) {
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inventory.Nemesis!.InfNodes = [
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{
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Node: "CrewBattleNode559",
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Influence: 1
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}
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];
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inventory.Nemesis!.Weakened = true;
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} else {
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inventory.Nemesis!.InfNodes = getInfNodes("FC_INFESTATION", 0);
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}
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// TODO: Consume mod charges?
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await inventory.save();
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res.end();
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} else {
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const passcode = getNemesisPasscode(inventory.Nemesis!);
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if (passcode[body.position] != body.guess) {
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res.end();
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} else {
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inventory.Nemesis!.Rank += 1;
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await inventory.save();
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res.json({ RankIncrease: 1 });
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}
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}
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} else if ((req.query.mode as string) == "rs") {
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// report spawn; POST but no application data in body
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const inventory = await getInventory(accountId, "Nemesis");
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@ -179,6 +249,20 @@ interface INemesisPrespawnCheckRequest {
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potency?: number[];
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}
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interface INemesisRequiemRequest {
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guess: number; // grn/crp: 4 bits | coda: 3x 4 bits
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position: number; // grn/crp: 0-2 | coda: 0
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// knife field provided for coda only
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knife?: {
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Item: IEquipmentClient;
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Skins: IWeaponSkinClient[];
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ModSlot: number;
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CustSlot: number;
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AttachedUpgrades: IUpgradeClient[];
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HiddenWhenHolstered: boolean;
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};
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}
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const kuvaLichVersionSixWeapons = [
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"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Drakgoon/KuvaDrakgoon",
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"/Lotus/Weapons/Grineer/KuvaLich/LongGuns/Karak/KuvaKarak",
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@ -42,3 +42,25 @@ export const getNemesisPasscode = (nemesis: { fp: bigint; Faction: string }): nu
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}
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return passcode;
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};
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export const encodeNemesisGuess = (
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symbol1: number,
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result1: number,
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symbol2: number,
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result2: number,
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symbol3: number,
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result3: number
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): number => {
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return (
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(symbol1 & 0xf) |
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((result1 & 3) << 12) |
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((symbol2 << 4) & 0xff) |
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((result2 << 14) & 0xffff) |
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((symbol3 & 0xf) << 8) |
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((result3 & 3) << 16)
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);
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};
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export const decodeNemesisGuess = (val: number): number[] => {
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return [val & 0xf, (val >> 12) & 3, (val & 0xff) >> 4, (val & 0xffff) >> 14, (val >> 8) & 0xf, (val >> 16) & 3];
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};
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@ -699,25 +699,10 @@ export const addMissionRewards = async (
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}
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if (inventory.Nemesis.Faction == "FC_INFESTATION") {
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inventoryChanges.Nemesis.HenchmenKilled ??= 0;
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inventoryChanges.Nemesis.MissionCount ??= 0;
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inventory.Nemesis.HenchmenKilled += 5;
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inventory.Nemesis.MissionCount += 1;
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inventoryChanges.Nemesis.HenchmenKilled += 5;
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inventoryChanges.Nemesis.MissionCount ??= 0;
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inventoryChanges.Nemesis.MissionCount += 1;
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if (inventory.Nemesis.HenchmenKilled >= 100) {
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inventory.Nemesis.InfNodes = [
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{
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Node: "CrewBattleNode559",
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Influence: 1
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}
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];
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inventory.Nemesis.Weakened = true;
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inventoryChanges.Nemesis.Weakened = true;
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}
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}
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inventoryChanges.Nemesis.InfNodes = inventory.Nemesis.InfNodes;
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