fix: use flat rush cost at <50% progress
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Build / build (pull_request) Successful in 1m39s
otherwise the cost would be increased instead of decreased
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@ -102,7 +102,10 @@ export const claimCompletedRecipeController: RequestHandler = async (req, res) =
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const secondsElapsed = Math.trunc(Date.now() / 1000) - start;
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const secondsElapsed = Math.trunc(Date.now() / 1000) - start;
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const progress = secondsElapsed / recipe.buildTime;
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const progress = secondsElapsed / recipe.buildTime;
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logger.debug(`rushing recipe at ${Math.trunc(progress * 100)}% completion`);
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logger.debug(`rushing recipe at ${Math.trunc(progress * 100)}% completion`);
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const cost = Math.round(recipe.skipBuildTimePrice * (1 - (progress - 0.5)));
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const cost =
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progress > 0.5
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? Math.round(recipe.skipBuildTimePrice * (1 - (progress - 0.5)))
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: recipe.skipBuildTimePrice;
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InventoryChanges = {
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InventoryChanges = {
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...InventoryChanges,
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...InventoryChanges,
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...updateCurrency(inventory, cost, true)
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...updateCurrency(inventory, cost, true)
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