fix: correctly apply riven cipher
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Build / build (pull_request) Successful in 1m19s
All checks were successful
Build / build (pull_request) Successful in 1m19s
The completeRandomModChallenge endpoint is only supposed to complete the challenge, what a shocker. Because we directly set a unveiled fingerprint, the game was not showing the expected UI.
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@ -4,8 +4,7 @@ import { addMiscItems, getInventory, updateCurrency } from "@/src/services/inven
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { IMiscItem } from "@/src/types/inventoryTypes/inventoryTypes";
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import { IMiscItem } from "@/src/types/inventoryTypes/inventoryTypes";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { createUnveiledRivenFingerprint } from "@/src/helpers/rivenHelper";
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import { IVeiledRivenFingerprint } from "@/src/helpers/rivenHelper";
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import { ExportUpgrades } from "warframe-public-export-plus";
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export const completeRandomModChallengeController: RequestHandler = async (req, res) => {
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export const completeRandomModChallengeController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const accountId = await getAccountIdForRequest(req);
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@ -29,8 +28,9 @@ export const completeRandomModChallengeController: RequestHandler = async (req,
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// Update riven fingerprint to a randomised unveiled state
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// Update riven fingerprint to a randomised unveiled state
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const upgrade = inventory.Upgrades.id(request.ItemId)!;
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const upgrade = inventory.Upgrades.id(request.ItemId)!;
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const meta = ExportUpgrades[upgrade.ItemType];
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const fp = JSON.parse(upgrade.UpgradeFingerprint!) as IVeiledRivenFingerprint;
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upgrade.UpgradeFingerprint = JSON.stringify(createUnveiledRivenFingerprint(meta));
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fp.challenge.Progress = fp.challenge.Required;
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upgrade.UpgradeFingerprint = JSON.stringify(fp);
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await inventory.save();
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await inventory.save();
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