feat: support additional mission completion fields
Closes #932, Closes #468
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@ -83,6 +83,19 @@ export const addMissionInventoryUpdates = (
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if (inventoryUpdates.MissionFailed === true) {
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return;
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}
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if (inventoryUpdates.RewardInfo && inventoryUpdates.RewardInfo.periodicMissionTag) {
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const tag = inventoryUpdates.RewardInfo.periodicMissionTag;
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const existingCompletion = inventory.PeriodicMissionCompletions.find(completion => completion.tag === tag);
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if (existingCompletion) {
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existingCompletion.date = new Date();
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} else {
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inventory.PeriodicMissionCompletions.push({
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tag: tag,
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date: new Date()
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});
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}
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}
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for (const [key, value] of getEntriesUnsafe(inventoryUpdates)) {
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if (value === undefined) {
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logger.error(`Inventory update key ${key} has no value `);
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@ -178,6 +191,22 @@ export const addMissionInventoryUpdates = (
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});
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break;
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}
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case "SyndicateId": {
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inventory.CompletedSyndicates.push(value);
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break;
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}
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case "SortieId": {
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inventory.CompletedSorties.push(value);
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break;
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}
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case "SeasonChallengeCompletions":
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const processedCompletions = value.map(({ challenge, id }) => ({
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challenge: challenge.substring(challenge.lastIndexOf("/") + 1),
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id
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}));
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inventory.SeasonChallengeHistory.push(...processedCompletions);
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break;
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default:
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// Equipment XP updates
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if (equipmentKeys.includes(key as TEquipmentKey)) {
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@ -44,6 +44,9 @@ export type IMissionInventoryUpdateRequest = {
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CrewShipAmmo?: ITypeCount[];
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BonusMiscItems?: ITypeCount[];
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SyndicateId?: string;
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SortieId?: string;
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SeasonChallengeCompletions?: ISeasonChallenge[];
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AffiliationChanges?: IAffiliationChange[];
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crossPlaySetting?: string;
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rewardsMultiplier?: number;
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@ -100,6 +103,7 @@ export interface IRewardInfo {
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rewardQualifications?: string; // did a Survival for 5 minutes and this was "1"
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PurgatoryRewardQualifications?: string;
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rewardSeed?: number;
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periodicMissionTag?: string;
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}
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export type IMissionStatus = "GS_SUCCESS" | "GS_FAILURE" | "GS_DUMPED" | "GS_QUIT" | "GS_INTERRUPTED";
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