fix: set activation & expiry for eidolon/venus/deimos bounties (#1581)
Reviewed-on: #1581 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -321,6 +321,8 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
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};
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};
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for (const syndicateInfo of worldState.SyndicateMissions) {
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for (const syndicateInfo of worldState.SyndicateMissions) {
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if (syndicateInfo.Jobs && syndicateInfo.Seed != bountyCycle) {
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if (syndicateInfo.Jobs && syndicateInfo.Seed != bountyCycle) {
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syndicateInfo.Activation.$date.$numberLong = bountyCycleStart.toString(10);
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syndicateInfo.Expiry.$date.$numberLong = bountyCycleEnd.toString(10);
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syndicateInfo.Seed = bountyCycle;
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syndicateInfo.Seed = bountyCycle;
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logger.debug(`refreshing jobs for ${syndicateInfo.Tag}`);
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logger.debug(`refreshing jobs for ${syndicateInfo.Tag}`);
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const rng = new CRng(bountyCycle);
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const rng = new CRng(bountyCycle);
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