feat: rewards for overriden enemy caches
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Build / build (pull_request) Successful in 1m48s
All checks were successful
Build / build (pull_request) Successful in 1m48s
Closes #2913
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@ -8,6 +8,7 @@ import {
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ExportAnimals,
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ExportEnemies,
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ExportFusionBundles,
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ExportKeys,
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ExportRegions,
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ExportRelics,
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ExportRewards
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@ -1141,6 +1142,7 @@ export const addMissionRewards = async (
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const MissionRewards: IMissionReward[] = getRandomMissionDrops(
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inventory,
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rewardInfo,
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levelKeyName,
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missions,
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wagerTier,
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firstCompletion
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@ -1756,6 +1758,7 @@ function getLevelCreditRewards(node: IRegion): number {
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function getRandomMissionDrops(
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inventory: TInventoryDatabaseDocument,
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RewardInfo: IRewardInfo,
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levelKeyName: string | undefined,
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mission: IMission | undefined,
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tierOverride: number | undefined,
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firstCompletion: boolean
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@ -2193,7 +2196,7 @@ function getRandomMissionDrops(
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}
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}
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if (region.cacheRewardManifest && RewardInfo.EnemyCachesFound) {
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if (region.cacheRewardManifest && RewardInfo.EnemyCachesFound && !RewardInfo.goalId) {
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const deck = ExportRewards[region.cacheRewardManifest];
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for (let rotation = 0; rotation != RewardInfo.EnemyCachesFound; ++rotation) {
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const drop = getRandomRewardByChance(deck[rotation]);
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@ -2259,6 +2262,71 @@ function getRandomMissionDrops(
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}
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}
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if (RewardInfo.EnemyCachesFound) {
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if (RewardInfo.goalId) {
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const goal = getWorldState().Goals.find(x => x._id.$oid == RewardInfo.goalId);
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if (goal) {
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let currentMissionKey: string | undefined;
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if (RewardInfo.node == goal.Node) {
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currentMissionKey = goal.MissionKeyName;
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} else if (goal.ConcurrentNodes && goal.ConcurrentMissionKeyNames) {
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for (let i = 0; i < goal.ConcurrentNodes.length; i++) {
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if (RewardInfo.node == goal.ConcurrentNodes[i]) {
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currentMissionKey = goal.ConcurrentMissionKeyNames[i];
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break;
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}
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}
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}
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if (currentMissionKey) {
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const keyMeta = ExportKeys[currentMissionKey];
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if (keyMeta.cacheRewardManifest) {
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const deck = ExportRewards[keyMeta.cacheRewardManifest];
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for (let rotation = 0; rotation != RewardInfo.EnemyCachesFound; ++rotation) {
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const drop = getRandomRewardByChance(deck[rotation]);
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if (drop) {
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drops.push({
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StoreItem: drop.type,
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ItemCount: drop.itemCount,
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FromEnemyCache: true
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});
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}
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}
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}
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}
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}
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} else if (RewardInfo.alertId) {
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const alert = getWorldState().Alerts.find(x => x._id.$oid == RewardInfo.alertId);
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if (alert && alert.MissionInfo.enemyCacheOverride) {
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const deck = ExportRewards[alert.MissionInfo.enemyCacheOverride];
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for (let rotation = 0; rotation != RewardInfo.EnemyCachesFound; ++rotation) {
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const drop = getRandomRewardByChance(deck[rotation]);
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if (drop) {
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drops.push({
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StoreItem: drop.type,
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ItemCount: drop.itemCount,
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FromEnemyCache: true
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});
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}
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}
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}
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} else if (levelKeyName) {
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const keyMeta = ExportKeys[levelKeyName];
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if (keyMeta.cacheRewardManifest) {
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const deck = ExportRewards[keyMeta.cacheRewardManifest];
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for (let rotation = 0; rotation != RewardInfo.EnemyCachesFound; ++rotation) {
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const drop = getRandomRewardByChance(deck[rotation]);
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if (drop) {
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drops.push({
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StoreItem: drop.type,
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ItemCount: drop.itemCount,
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FromEnemyCache: true
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});
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}
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}
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}
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}
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}
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if (inventory.missionsCanGiveAllRelics) {
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for (const drop of drops) {
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const itemType = fromStoreItem(drop.StoreItem);
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@ -58,6 +58,7 @@ export interface IAlertMissionInfo {
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maxEnemyLevel?: number;
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maxWaveNum?: number;
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descText?: string;
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enemyCacheOverride?: string;
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maxRotations?: number; // SNS specific field
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}
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