fix: don't assume rewardInfo.node is in ExportRegions
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This commit is contained in:
Sainan 2025-04-26 23:21:19 +02:00
parent de36e2ee8d
commit 57af8791fc

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@ -70,10 +70,11 @@ const getRotations = (rewardInfo: IRewardInfo, tierOverride?: number): number[]
return rotations; return rotations;
} }
const missionIndex = ExportRegions[rewardInfo.node].missionIndex; // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
const missionIndex: number | undefined = ExportRegions[rewardInfo.node]?.missionIndex;
// For Rescue missions // For Rescue missions
if (rewardInfo.node in ExportRegions && missionIndex == 3 && rewardInfo.rewardTier) { if (missionIndex == 3 && rewardInfo.rewardTier) {
return [rewardInfo.rewardTier]; return [rewardInfo.rewardTier];
} }