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@ -32,6 +32,7 @@
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"noArgonCrystalDecay": false,
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"noArgonCrystalDecay": false,
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"noMasteryRankUpCooldown": false,
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"noMasteryRankUpCooldown": false,
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"noVendorPurchaseLimits": true,
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"noVendorPurchaseLimits": true,
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"noKimCooldowns": false,
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"instantResourceExtractorDrones": false,
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"instantResourceExtractorDrones": false,
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"noDojoRoomBuildStage": false,
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"noDojoRoomBuildStage": false,
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"noDecoBuildStage": false,
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"noDecoBuildStage": false,
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@ -1,4 +1,5 @@
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import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel";
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import { TInventoryDatabaseDocument } from "@/src/models/inventoryModels/inventoryModel";
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import { config } from "@/src/services/configService";
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import { addEmailItem, getInventory, updateCurrency } from "@/src/services/inventoryService";
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import { addEmailItem, getInventory, updateCurrency } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { ICompletedDialogue, IDialogueDatabase } from "@/src/types/inventoryTypes/inventoryTypes";
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import { ICompletedDialogue, IDialogueDatabase } from "@/src/types/inventoryTypes/inventoryTypes";
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@ -24,7 +25,9 @@ export const saveDialogueController: RequestHandler = async (req, res) => {
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throw new Error("bad inventory state");
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throw new Error("bad inventory state");
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}
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}
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const inventoryChanges: IInventoryChanges = {};
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const inventoryChanges: IInventoryChanges = {};
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const tomorrowAt0Utc = (Math.trunc(Date.now() / 86400_000) + 1) * 86400_000;
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const tomorrowAt0Utc = config.noKimCooldowns
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? Date.now()
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: (Math.trunc(Date.now() / 86400_000) + 1) * 86400_000;
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inventory.DialogueHistory.Dialogues ??= [];
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inventory.DialogueHistory.Dialogues ??= [];
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const dialogue = getDialogue(inventory, request.DialogueName);
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const dialogue = getDialogue(inventory, request.DialogueName);
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dialogue.Rank = request.Rank;
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dialogue.Rank = request.Rank;
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@ -38,6 +38,7 @@ interface IConfig {
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noArgonCrystalDecay?: boolean;
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noArgonCrystalDecay?: boolean;
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noMasteryRankUpCooldown?: boolean;
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noMasteryRankUpCooldown?: boolean;
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noVendorPurchaseLimits?: boolean;
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noVendorPurchaseLimits?: boolean;
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noKimCooldowns?: boolean;
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instantResourceExtractorDrones?: boolean;
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instantResourceExtractorDrones?: boolean;
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noDojoRoomBuildStage?: boolean;
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noDojoRoomBuildStage?: boolean;
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noDojoDecoBuildStage?: boolean;
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noDojoDecoBuildStage?: boolean;
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@ -607,6 +607,10 @@
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<input class="form-check-input" type="checkbox" id="noVendorPurchaseLimits" />
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<input class="form-check-input" type="checkbox" id="noVendorPurchaseLimits" />
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<label class="form-check-label" for="noVendorPurchaseLimits" data-loc="cheats_noVendorPurchaseLimits"></label>
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<label class="form-check-label" for="noVendorPurchaseLimits" data-loc="cheats_noVendorPurchaseLimits"></label>
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</div>
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</div>
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<div class="form-check">
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<input class="form-check-input" type="checkbox" id="noKimCooldowns" />
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<label class="form-check-label" for="noKimCooldowns" data-loc="cheats_noKimCooldowns"></label>
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</div>
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<div class="form-check">
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<div class="form-check">
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<input class="form-check-input" type="checkbox" id="instantResourceExtractorDrones" />
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<input class="form-check-input" type="checkbox" id="instantResourceExtractorDrones" />
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<label class="form-check-label" for="instantResourceExtractorDrones" data-loc="cheats_instantResourceExtractorDrones"></label>
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<label class="form-check-label" for="instantResourceExtractorDrones" data-loc="cheats_instantResourceExtractorDrones"></label>
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@ -136,6 +136,7 @@ dict = {
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cheats_noArgonCrystalDecay: `No Argon Crystal Decay`,
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cheats_noArgonCrystalDecay: `No Argon Crystal Decay`,
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cheats_noMasteryRankUpCooldown: `No Mastery Rank Up Cooldown`,
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cheats_noMasteryRankUpCooldown: `No Mastery Rank Up Cooldown`,
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cheats_noVendorPurchaseLimits: `No Vendor Purchase Limits`,
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cheats_noVendorPurchaseLimits: `No Vendor Purchase Limits`,
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cheats_noKimCooldowns: `No KIM Cooldowns`,
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cheats_instantResourceExtractorDrones: `Instant Resource Extractor Drones`,
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cheats_instantResourceExtractorDrones: `Instant Resource Extractor Drones`,
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cheats_noDojoRoomBuildStage: `No Dojo Room Build Stage`,
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cheats_noDojoRoomBuildStage: `No Dojo Room Build Stage`,
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cheats_noDojoDecoBuildStage: `No Dojo Deco Build Stage`,
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cheats_noDojoDecoBuildStage: `No Dojo Deco Build Stage`,
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