Revert "fix: only commit 'Missions' on successful completion (#2866)"
This reverts commit f5c1b8359895df5966c50d9a6aac733b22c25450.
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60e87543aa
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@ -310,6 +310,9 @@ export const addMissionInventoryUpdates = async (
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}
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}
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break;
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break;
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}
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}
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case "Missions":
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addMissionComplete(inventory, value);
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break;
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case "LastRegionPlayed":
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case "LastRegionPlayed":
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if (!(config.unfaithfulBugFixes?.ignore1999LastRegionPlayed && value === "1999MapName")) {
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if (!(config.unfaithfulBugFixes?.ignore1999LastRegionPlayed && value === "1999MapName")) {
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inventory.LastRegionPlayed = value;
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inventory.LastRegionPlayed = value;
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@ -1242,9 +1245,6 @@ export const addMissionRewards = async (
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if (missions && missions.Tag in ExportRegions) {
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if (missions && missions.Tag in ExportRegions) {
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const node = ExportRegions[missions.Tag];
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const node = ExportRegions[missions.Tag];
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// cannot add this with normal updates because { Tier: 1 } would mark the SP node as completed even on a failure
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addMissionComplete(inventory, missions);
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//node based credit rewards for mission completion
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//node based credit rewards for mission completion
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if (isEligibleForCreditReward(rewardInfo, missions, node)) {
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if (isEligibleForCreditReward(rewardInfo, missions, node)) {
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const levelCreditReward = getLevelCreditRewards(node);
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const levelCreditReward = getLevelCreditRewards(node);
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